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c["15% increased Spell Damage if you've dealt a Critical Hit Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=2,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Stun Buildup with Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="EnemyStunBuildup",type="INC",value=15}}," with Damage "}
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c["15% increased Stun Buildup with Melee Damage +15 to Strength"]={{[1]={flags=256,keywordFlags=0,name="EnemyStunBuildup",type="INC",value=15}}," with Damage +15 to Strength "}
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c["15% increased Stun Buildup with Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="EnemyStunBuildup",type="INC",value=15}},nil}
c["30% increased Stun Buildup against Enemies that are on Low Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=0,name="EnemyStunBuildup",type="INC",value=30}},nil}
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c["30% increased Stun Buildup against enemies within 2 metres"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunBuildup",type="INC",value=30}}," against enemies within 2 metres "}
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c["30% increased Stun Buildup against enemies within 2 metres +5 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunBuildup",type="INC",value=30}}," against enemies within 2 metres +5 to Strength and Dexterity "}
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c["30% increased Stun Buildup with Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="EnemyStunBuildup",type="INC",value=30}}," with Damage "}
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c["30% increased Stun Buildup with Melee Damage Projectiles deal 75% increased Damage against Heavy Stunned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HeavyStunned"},flags=256,keywordFlags=0,name="EnemyStunBuildup",type="INC",value=30}}," with Damage Projectiles deal 75% increased Damage "}
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c["30% increased Stun Buildup with Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="EnemyStunBuildup",type="INC",value=30}},nil}
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c["30% increased Stun Buildup with Quarterstaves"]={{[1]={flags=2097156,keywordFlags=0,name="EnemyStunBuildup",type="INC",value=30}},nil}
@@ -5314,8 +5312,7 @@ c["Prevent +15% of Damage from Deflected Critical Hits"]={nil,"Prevent +15% of D
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c["Prevent +3% of Damage from Deflected Hits"]={{[1]={flags=0,keywordFlags=0,name="DeflectEffect",type="BASE",value=3}},nil}
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c["Prevent +6% of Damage from Deflected Hits"]={{[1]={flags=0,keywordFlags=0,name="DeflectEffect",type="BASE",value=6}},nil}
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c["Projectile Attacks have a 12% chance to fire two additional Projectiles while moving"]={nil,"Projectile Attacks have a 12% chance to fire two additional Projectiles while moving "}
c["Projectiles Pierce all Ignited enemies"]={nil,"Projectiles Pierce all Ignited enemies "}
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c["Projectiles Pierce all Ignited enemies Attacks Gain 10% of Damage as Extra Fire Damage"]={nil,"Projectiles Pierce all Ignited enemies Attacks Gain 10% of Damage as Extra Fire Damage "}
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c["Projectiles Pierce enemies with Fully Broken Armour"]={{[1]={[1]={type="Condition",var="ArmourFullyBroken"},flags=0,keywordFlags=0,name="PierceCount",type="BASE",value=1}},nil}
Copy file name to clipboardExpand all lines: src/Modules/CalcOffence.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -4920,7 +4920,7 @@ function calcs.offence(env, actor, activeSkill)
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ifbreakdownthen
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localdisplayedAilment=ailment
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globalBreakdown[ailment.."Buildup"] = {
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"Enemy level: " ..env.enemyLevel.. (env.configInput.enemyLeveland" ^8(overridden from the Configuration tab" or" ^8(can be overridden in the Configuration tab)"),
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"Enemy level: " ..env.enemyLevel.. (env.configInput.enemyLeveland" ^8(overridden from the Configuration tab" or" ^8(can be overridden in the Configuration tab)"),
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