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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -3749,7 +3749,7 @@ c["Enemies in your Presence are Intimidated"]={{[1]={flags=0,keywordFlags=0,name
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c["Enemies in your Presence are Slowed by 20%"]={nil,"Slowed by 20% "}
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c["Enemies in your Presence count as being on Low Life"]={{[1]={[1]={type="Condition",var="EnemyInPresence"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:LowLife",type="FLAG",value=true}}}},nil}
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c["Enemies in your Presence count as having double Power"]={{},"count as having Power "}
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c["Enemies in your Presence have 10% reduced Cooldown Recovery Rate"]={nil,"10% reduced Cooldown Recovery Rate "}
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c["Enemies in your Presence have 10% reduced Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={actor="enemy",type="ActorCondition",var="EnemyInPresence"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=-10}}}},nil}
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c["Enemies in your Presence have Fire Exposure"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={actor="enemy",type="ActorCondition",var="EnemyInPresence"},flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-20}}}},nil}
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c["Enemies in your Presence have Lightning Resistance equal to yours"]={{[1]={[1]={type="Condition",var="EnemyInPresence"},flags=0,keywordFlags=0,name="EnemyLightningResistEqualToYours",type="FLAG",value=true}},nil}
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c["Enemies in your Presence have at least 10% of Life Reserved"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={actor="enemy",type="ActorCondition",var="EnemyInPresence"},flags=0,keywordFlags=0,name="LifeReservationPercent",type="BASE",value=10}}}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -1291,6 +1291,7 @@ local preFlagList = {
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["^while a unique enemy is in your presence, "] = { tag = { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" } },
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["^while a pinnacle atlas boss is in your presence, "] = { tag = { type = "ActorCondition", actor = "enemy", var = "PinnacleBoss" } },
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["^enemies in your presence "] = { applyToEnemy = true, tag = { type = "ActorCondition", actor = "enemy", var = "EnemyInPresence" } },
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["^enemies in your presence [hgd][ae][via][enl] "] = { applyToEnemy = true, tag = { type = "ActorCondition", actor = "enemy", var = "EnemyInPresence" } },
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