Skip to content

Commit 9f45782

Browse files
author
LocalIdentity
committed
Fix many Melee skills not hitting with both weapons when dual wielding
For some reason the only way I can tell if a skill combines dual wielding hits is if it has this more damage mod on it
1 parent ff2fadc commit 9f45782

1 file changed

Lines changed: 2 additions & 1 deletion

File tree

src/Data/SkillStatMap.lua

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -944,7 +944,8 @@ return {
944944
mod("Damage", "INC", nil, 0, 0, { type = "Condition", var = "CastOnFrostbolt" }),
945945
},
946946
["active_skill_damage_+%_final_while_dual_wielding"] = {
947-
mod("Damage", "MORE", nil, 0, 0, { type = "Condition", var = "DualWielding" })
947+
mod("Damage", "MORE", nil, 0, 0, { type = "Condition", var = "DualWielding" }),
948+
skill("doubleHitsWhenDualWielding", true),
948949
},
949950
["active_skill_additive_minion_damage_modifiers_apply_to_all_damage_at_%_value"] = {
950951
flag("MinionDamageAppliesToPlayer"),

0 commit comments

Comments
 (0)