-
-
Notifications
You must be signed in to change notification settings - Fork 399
/
Copy pathSummaryCommand.cs
247 lines (209 loc) · 10.6 KB
/
SummaryCommand.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Pathoschild.Stardew.Automate.Framework.Commands.Summary;
using Pathoschild.Stardew.Automate.Framework.Models;
using Pathoschild.Stardew.Common.Commands;
using Pathoschild.Stardew.Common.Utilities;
using StardewModdingAPI;
namespace Pathoschild.Stardew.Automate.Framework.Commands;
/// <summary>A console command which prints a summary of automated machines.</summary>
internal class SummaryCommand : BaseCommand
{
/*********
** Fields
*********/
/// <summary>The mod configuration.</summary>
private readonly Func<ModConfig> Config;
/// <summary>Manages machine groups.</summary>
private readonly MachineManager MachineManager;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="config">The mod configuration.</param>
/// <param name="machineManager">Manages machine groups.</param>
public SummaryCommand(IMonitor monitor, Func<ModConfig> config, MachineManager machineManager)
: base(monitor, "summary")
{
this.Config = config;
this.MachineManager = machineManager;
}
/// <inheritdoc />
public override string GetDescription()
{
return
"""
automate summary
Usage: automate summary
Prints a summary of automated machines.
""";
}
/// <inheritdoc />
public override void Handle(string[] args)
{
GlobalStats stats = new(this.MachineManager.GetActiveMachineGroups());
StringBuilder report = new();
ModConfig config = this.Config();
report.AppendLine("\n##########\n## Automate summary\n##########");
// settings
report.AppendLine("Settings:\n------------------------------");
report.AppendLine($" Automation interval: {config.AutomationInterval}");
if (config.ConnectorNames.Any())
report.AppendLine($" Connectors: {string.Join(", ", from name in config.ConnectorNames orderby name select $"'{name}'")}");
// per-machine settings
{
StringBuilder perMachineReport = new();
foreach (var machineConfig in this.MachineManager.GetMachineOverrides().OrderBy(p => p.Key, StringComparer.OrdinalIgnoreCase))
{
string[] customSettings = machineConfig.Value
.GetCustomSettings()
.OrderBy(p => p.Key)
.Select(p => $"{p.Key}={p.Value}")
.ToArray();
if (customSettings.Any())
perMachineReport.AppendLine($" {machineConfig.Key}: {string.Join(", ", customSettings)}");
}
if (perMachineReport.Length > 0)
{
report.AppendLine(" Per-machine settings:");
report.Append(perMachineReport);
}
}
report.AppendLine();
report.AppendLine();
// machine summary
report.AppendLine("Summary:\n------------------------------");
{
// machine groups
report.AppendLine(Context.IsWorldReady
? $" Found {stats.MachineGroupCount} machine groups in {stats.Locations.Length} locations, containing {stats.MachineCount} automated machines connected to {stats.ContainerCount} containers."
: " No save loaded."
);
// custom machine factories
IAutomationFactory[] customFactories = this.MachineManager.Factory.GetFactories().Where(p => p.GetType() != typeof(AutomationFactory)).ToArray();
if (customFactories.Any())
report.AppendLine($" Custom automation factories found: {string.Join(", ", customFactories.Select(p => p.GetType().FullName).OrderBy(p => p))}.");
// warnings
if (this.AnyMachineGroupsBlockedByFullChests(stats))
{
report.AppendLine();
report.AppendLine("NOTE: some machine groups have output ready but all their chests are full.");
report.AppendLine("That may cause lag if many machines are blocked.");
}
}
report.AppendLine();
report.AppendLine();
// machine groups
if (Context.IsWorldReady)
{
report.AppendLine("Automated machine groups:\n------------------------------");
if (stats.Locations.Any())
{
foreach (LocationStats location in stats.Locations)
{
report.AppendLine($" {location.Name}:");
foreach (GroupStats group in location.MachineGroups)
{
// show group name
report.AppendLine($" {group.Name}:");
// list machines
foreach (GroupMachineStats machineTypeGroup in group.Machines)
{
report.Append($" {machineTypeGroup.Count} x {machineTypeGroup.Name} (");
report.Append(machineTypeGroup.States.Count == 1
? $"{machineTypeGroup.States.First().Key.ToString().ToLower()}" // (done)
: string.Join(" > ", machineTypeGroup.States.OrderBy(p => p.Key).Select(p => $"{p.Value} {p.Key.ToString().ToLower()}")) // (XX empty > XX processing > XX done)
);
report.AppendLine(")");
}
// list containers
foreach (GroupContainerStats containerGroup in group.Containers)
{
report.Append($" {containerGroup.Count} x {containerGroup.Name} ({containerGroup.FilledSlots}/{containerGroup.TotalSlots} full)");
AutomateContainerPreference storage = containerGroup.StoragePreference;
AutomateContainerPreference takeItems = containerGroup.TakeItemsPreference;
bool defaultStorage = storage == AutomateContainerPreference.Allow;
bool defaultTakeItems = takeItems == AutomateContainerPreference.Allow;
if (!defaultStorage || !defaultTakeItems)
{
if (storage == AutomateContainerPreference.Disable && takeItems == AutomateContainerPreference.Disable)
report.Append(" [disabled]");
else
{
report.Append(" [");
if (!defaultStorage)
report.Append($"{storage.ToString().ToLower()} storage");
if (!defaultStorage && !defaultTakeItems)
report.Append(", ");
if (!defaultTakeItems)
report.Append($"{takeItems.ToString().ToLower()} taking items");
report.Append(']');
}
}
report.AppendLine();
}
// list Junimo chests
if (group.IsJunimoGroup)
{
report.AppendLine();
Dictionary<string, IContainer[]> junimoChestsByLocation = group.MachineGroup.Containers
.GroupBy(p => p.Location.NameOrUniqueName)
.ToDictionary(
p => p.Key,
p =>
{
IContainer[] chests = p
.OrderBy(p => p.TileArea.X)
.ThenBy(p => p.TileArea.Y)
.ToArray();
IContainer[] junimoChests = chests.Where(p => p.IsGlobalChest).ToArray();
return junimoChests.Any()
? junimoChests
: chests; // special case: no Junimo chests in this location, but we're still connected somehow. This is most likely a custom connected chest from another mod, so just list all of them.
}
);
if (junimoChestsByLocation.Any())
{
report.AppendLine($" Connected to Junimo chests in {junimoChestsByLocation.Count} location{(junimoChestsByLocation.Count > 1 ? "s" : "")}:");
foreach ((string locationName, IContainer[] chests) in junimoChestsByLocation.OrderBy(p => p.Key, new HumanSortComparer()))
{
foreach (IContainer chest in chests)
report.AppendLine($" - {locationName} ({chest.TileArea.X}, {chest.TileArea.Y})");
}
}
}
report.AppendLine();
}
report.AppendLine();
}
}
else
report.AppendLine(" No machines are currently automated.");
}
this.Monitor.Log(report.ToString(), LogLevel.Info);
}
/// <summary>Get whether any machine groups may be blocked by a full chest.</summary>
/// <param name="stats">The global stats to check.</param>
private bool AnyMachineGroupsBlockedByFullChests(GlobalStats stats)
{
foreach (GroupStats group in stats.Locations.SelectMany(p => p.MachineGroups))
{
ulong filledSlots = 0;
ulong totalSlots = 0;
foreach (var container in group.Containers)
{
filledSlots += (ulong)container.FilledSlots;
totalSlots += (ulong)container.TotalSlots;
}
if (filledSlots < totalSlots)
continue;
bool hasOutputReady = group.Machines.Any(p => p.States.ContainsKey(MachineState.Done));
if (hasOutputReady)
return true;
}
return false;
}
}