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fixed #534: do not specify sun and light in tree materials
1 parent 56f1d54 commit c3fa8d3

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+15
-7
lines changed

1 file changed

+15
-7
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io_scene_xray/formats/ogf/imp/material.py

Lines changed: 15 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -3,20 +3,20 @@
33
from ... import level
44

55

6-
def get_level_material(lvl, shader_id, texture_id):
7-
material_key = (shader_id, texture_id)
6+
def get_level_material(lvl, visual):
7+
material_key = (visual.shader_id, visual.texture_id)
88
bpy_material = lvl.materials.get(material_key, None)
99

1010
if bpy_material:
1111
return bpy_material
1212

1313
if lvl.shaders and lvl.textures:
14-
shader_raw = lvl.shaders[shader_id]
15-
texture_raw = lvl.textures[texture_id]
14+
shader_raw = lvl.shaders[visual.shader_id]
15+
texture_raw = lvl.textures[visual.texture_id]
1616

1717
else:
18-
shader_raw = lvl.shaders_or_textures[shader_id]
19-
texture_raw = lvl.shaders_or_textures[texture_id]
18+
shader_raw = lvl.shaders_or_textures[visual.shader_id]
19+
texture_raw = lvl.shaders_or_textures[visual.texture_id]
2020

2121
shader_data = shader_raw + '/' + texture_raw
2222
bpy_material, bpy_image = level.shaders.import_shader(
@@ -25,7 +25,7 @@ def get_level_material(lvl, shader_id, texture_id):
2525
shader_data
2626
)
2727
lvl.materials[material_key] = bpy_material
28-
lvl.images[texture_id] = bpy_image
28+
lvl.images[visual.texture_id] = bpy_image
2929

3030
return bpy_material
3131

@@ -37,6 +37,14 @@ def assign_level_material(bpy_mesh, visual, lvl):
3737
):
3838
shader_id = visual.shader_id
3939
bpy_material = lvl.materials[shader_id]
40+
41+
if visual.format_version == fmt.FORMAT_VERSION_4:
42+
trees = (fmt.ModelType_v4.TREE_ST, fmt.ModelType_v4.TREE_PM)
43+
44+
if visual.model_type in trees:
45+
bpy_material.xray.light_vert_color = ''
46+
bpy_material.xray.sun_vert_color = ''
47+
4048
else:
4149
bpy_material = get_level_material(
4250
lvl,

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