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auction_server.c
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356 lines (303 loc) · 10.3 KB
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <errno.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#ifndef PORT
#define PORT 57126
#endif
#define MAX_BACKLOG 5
#define MAX_CONNECTIONS 20
#define BUF_SIZE 128
#define MAX_NAME 56
int verbose = 0;
struct user {
int sock_fd;
char name[MAX_NAME];
int bid;
};
typedef struct {
char *item;
int highest_bid; // value of the highest bid so far
int client; // index into the users array of the top bidder
} Auction;
/*
* Accept a connection. Note that a new file descriptor is created for
* communication with the client. The initial socket descriptor is used
* to accept connections, but the new socket is used to communicate.
* Return the new client's file descriptor or -1 on error.
*/
int accept_connection(int fd, struct user *users) {
int user_index = 0;
while (user_index < MAX_CONNECTIONS && users[user_index].sock_fd != -1) {
user_index++;
}
if (user_index == MAX_CONNECTIONS) {
fprintf(stderr, "server: max concurrent connections\n");
return -1;
}
int client_fd = accept(fd, NULL, NULL);
if (client_fd < 0) {
perror("server: accept");
close(fd);
exit(1);
}
users[user_index].sock_fd = client_fd;
users[user_index].name[0] = '\0';
return client_fd;
}
/* Remove \r\n from str if the characters are at the end of the string.
* Defensively assuming that \r could be the last or second last character.
*/
void strip_newline(char *str) {
if(str[strlen(str) - 1 ] == '\n' || str[strlen(str) - 1] == '\r') {
if(str[strlen(str) - 2] == '\r') {
str[strlen(str) - 2 ] = '\0';
} else {
str[strlen(str) - 1] = '\0';
}
}
}
/*
* Read a name from a client and store in users.
* Return the fd if it has been closed or 0 otherwise.
*/
int read_name(int client_index, struct user *users) {
int fd = users[client_index].sock_fd;
/* Note: This is not the best way to do this. We are counting
* on the client not to send more than BUF_SIZE bytes for the
* name.
*/
int num_read = read(fd, users[client_index].name, MAX_NAME);
if(num_read == 0) {
users[client_index].sock_fd = -1;
return fd;
}
users[client_index].name[num_read] = '\0';
strip_newline(users[client_index].name);
if(verbose){
fprintf(stderr, "[%d] Name: %s\n", fd, users[client_index].name);
}
/*
if (num_read == 0 || write(fd, buf, strlen(buf)) != strlen(buf)) {
users[client_index].sock_fd = -1;
return fd;
}
*/
return 0;
}
/* Read a bid from a client and store it in bid.
* If the client does not send a number, bid will be set to -1
* Return fd if the socket is closed, or 0 otherwise.
*/
int read_bid(int client_index, struct user *users, int *bid) {
int fd = users[client_index].sock_fd;
char buf[BUF_SIZE];
char *endptr;
int num_read = read(fd, buf, BUF_SIZE);
if(num_read == 0) {
return fd;
}
buf[num_read] = '\0';
if(verbose){
fprintf(stderr, "[%d] bid: %s", fd, buf);
}
// Check if the client sent a valid number
// (We are not checking for a good bid here.)
errno = 0;
*bid = strtol(buf, &endptr, 10);
if(errno != 0 || endptr == buf) {
*bid = -1;
}
return 0;
}
void broadcast(struct user *users, char *msg, int size) {
for(int i = 0; i < MAX_CONNECTIONS; i++) {
if(users[i].sock_fd != -1) {
if(write(users[i].sock_fd, msg, size) == -1) {
// Design flaw: can't remove this socket from select set
close(users[i].sock_fd);
users[i].sock_fd = -1;
}
}
}
}
int prep_bid(char *buf, Auction *a, struct timeval *t) {
// send item, current bid, time left in seconds
sprintf(buf, "%s %d %ld", a->item, a->highest_bid, t->tv_sec);
return 0;
}
/* Update auction if new_bid is higher than current bid.
* Write to the client who made the bid if it is lower
* Broadcast to all clients if the bid is higher
*/
int update_bids(int client_index, struct user *users,
int new_bid, Auction *auction, struct timeval *t) {
char buf[BUF_SIZE];
if(new_bid > auction->highest_bid) {
auction->highest_bid = new_bid;
auction->client = client_index;
prep_bid(buf, auction, t);
if(verbose) {
fprintf(stderr, "[%d] Sending to %d:\n %s\n",
getpid(), users[client_index].sock_fd, buf);
}
broadcast(users, buf, strlen(buf) + 1);
} else {
fprintf(stderr, "Client %d sent bid that was too low. Ignored\n",
client_index);
}
return 0;
}
int main(int argc, char **argv) {
Auction auction;
int opt;
int port = PORT;
struct timeval timeout;
struct timeval *time_ptr = NULL;
int minutes = 0;
while((opt = getopt(argc, argv, "vt:p:")) != -1) {
switch(opt) {
case 'v':
verbose = 1;
break;
case 't':
minutes = atoi(optarg);
timeout.tv_sec = minutes * 60;
timeout.tv_usec = 0;
time_ptr = &timeout;
break;
case 'p':
port = atoi(optarg);
break;
default:
fprintf(stderr, "Usage: auction_server [-v] [-t timeout] [-p port] item\n");
exit(1);
}
}
if (optind >= argc) {
fprintf(stderr, "Expected argument after options\n");
exit(1);
}
auction.item = argv[optind];
auction.client = -1;
auction.highest_bid = -1;
struct user users[MAX_CONNECTIONS];
for (int index = 0; index < MAX_CONNECTIONS; index++) {
users[index].sock_fd = -1;
users[index].name[0] = '\0';
}
// Create the socket FD.
int sock_fd = socket(AF_INET, SOCK_STREAM, 0);
if (sock_fd < 0) {
perror("server: socket");
exit(1);
}
// Set information about the port (and IP) we want to be connected to.
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
server.sin_addr.s_addr = INADDR_ANY;
// This sets an option on the socket so that its port can be reused right
// away. Since you are likely to run, stop, edit, compile and rerun your
// server fairly quickly, this will mean you can reuse the same port.
int on = 1;
int status = setsockopt(sock_fd, SOL_SOCKET, SO_REUSEADDR,
(const char *) &on, sizeof(on));
if (status == -1) {
perror("setsockopt -- REUSEADDR");
}
// This should always be zero. On some systems, it won't error if you
// forget, but on others, you'll get mysterious errors. So zero it.
memset(&server.sin_zero, 0, 8);
// Bind the selected port to the socket.
if (bind(sock_fd, (struct sockaddr *)&server, sizeof(server)) < 0) {
perror("server: bind");
close(sock_fd);
exit(1);
}
// Announce willingness to accept connections on this socket.
if (listen(sock_fd, MAX_BACKLOG) < 0) {
perror("server: listen");
close(sock_fd);
exit(1);
}
if(verbose) {
fprintf(stderr, "[%d] Ready to accept connections on %d\n",
getpid(), port);
}
// The client accept - message accept loop. First, we prepare to listen
// to multiple file descriptors by initializing a set of file descriptors.
int max_fd = sock_fd;
fd_set all_fds;
FD_ZERO(&all_fds);
FD_SET(sock_fd, &all_fds);
while (1) {
// select updates the fd_set it receives, so we always use a copy
// and retain the original.
fd_set listen_fds = all_fds;
int nready;
if ((nready = select(max_fd + 1, &listen_fds, NULL, NULL, time_ptr)) == -1) {
perror("server: select");
exit(1);
}
if(nready == 0){
char buf[BUF_SIZE];
sprintf(buf, "Auction closed: %s wins with a bid of %d\r\n",
users[auction.client].name, auction.highest_bid);
printf("%s", buf);
broadcast(users, buf, BUF_SIZE);
exit(0);
}
// Is it the original socket? Create a new connection ...
if (FD_ISSET(sock_fd, &listen_fds)) {
int client_fd = accept_connection(sock_fd, users);
if(client_fd != -1) {
if (client_fd > max_fd) {
max_fd = client_fd;
}
FD_SET(client_fd, &all_fds);
if(verbose) {
fprintf(stderr, "[%d] Accepted connection on %d\n",
getpid(), client_fd);
}
}
}
// Next, check the clients.
for (int index = 0; index < MAX_CONNECTIONS; index++) {
if (users[index].sock_fd > -1 && FD_ISSET(users[index].sock_fd, &listen_fds)) {
int client_closed = 0;
int new_bid = 0;
if(users[index].name[0] == '\0') {
client_closed = read_name(index, users);
if(client_closed == 0){
char buf[BUF_SIZE];
prep_bid(buf, &auction, time_ptr);
if(verbose) {
fprintf(stderr, "[%d] Sending to %d:\n %s\n",
getpid(), users[index].sock_fd, buf);
}
if(write(users[index].sock_fd, buf, strlen(buf) + 1) == -1) {
fprintf(stderr, "Write to %d failed\n", sock_fd);
close(sock_fd);
}
}
} else { // read a bid
client_closed = read_bid(index, users, &new_bid);
if(client_closed == 0) {
update_bids(index, users, new_bid, &auction, time_ptr);
}
}
if (client_closed > 0) {
FD_CLR(client_closed, &all_fds);
printf("Client %d disconnected\n", client_closed);
}
}
}
}
// Should never get here.
return 1;
}