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TLUT InternalPalette unexpected results #30

@Zapeth

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@Zapeth

This is not necessarily an issue with the according test rom, assuming the screenshot was taken from real hardware, but since the results are somewhat unexpected I'd like to at least open up a discussion about it.

To be specific, running the test rom on an emulator (CEN64 and mupen64plus/angrylion-rdp) yields results that one would expect when comparing the displayed colors with the raw tlut color values of the rom (interpreted as 16bpp).
However the colors in the screenshot don't match, for starters none of the tiles should have blue values > 0 and the alpha values are also distributed somewhat different (though I'm not sure yet how they are processed in the emulator either).

I wonder if this is a quirk of the hardware or some incorrect implementation of the emulation software? Though if its the latter, how should the color values be interpreted instead (assuming its a color encoding issue)?

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