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ThreadExecutor.cs
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252 lines (230 loc) · 9.81 KB
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using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Waher.Events;
namespace Waher.Runtime.Threading.Sync
{
/// <summary>
/// Delegate to methods of zero parameters and a given return type.
/// </summary>
/// <typeparam name="ReturnType">Return type.</typeparam>
/// <returns>Result</returns>
public delegate ReturnType Callback0<ReturnType>();
/// <summary>
/// Delegate to methods of one parameter and a given return type.
/// </summary>
/// <typeparam name="ReturnType">Return type.</typeparam>
/// <typeparam name="Arg1Type">Type of first argument.</typeparam>
/// <param name="Arg1">First argument.</param>
/// <returns>Result</returns>
public delegate ReturnType Callback1<ReturnType, Arg1Type>(Arg1Type Arg1);
/// <summary>
/// Delegate to methods of two parameters and a given return type.
/// </summary>
/// <typeparam name="ReturnType">Return type.</typeparam>
/// <typeparam name="Arg1Type">Type of first argument.</typeparam>
/// <typeparam name="Arg2Type">Type of second argument.</typeparam>
/// <param name="Arg1">First argument.</param>
/// <param name="Arg2">Second argument.</param>
/// <returns>Result</returns>
public delegate ReturnType Callback2<ReturnType, Arg1Type, Arg2Type>(Arg1Type Arg1, Arg2Type Arg2);
/// <summary>
/// Delegate to methods of three parameters and a given return type.
/// </summary>
/// <typeparam name="ReturnType">Return type.</typeparam>
/// <typeparam name="Arg1Type">Type of first argument.</typeparam>
/// <typeparam name="Arg2Type">Type of second argument.</typeparam>
/// <typeparam name="Arg3Type">Type of third argument.</typeparam>
/// <param name="Arg1">First argument.</param>
/// <param name="Arg2">Second argument.</param>
/// <param name="Arg3">Third argument.</param>
/// <returns>Result</returns>
public delegate ReturnType Callback3<ReturnType, Arg1Type, Arg2Type, Arg3Type>(Arg1Type Arg1, Arg2Type Arg2, Arg3Type Arg3);
/// <summary>
/// Class that executes tasks from the same the same thread, and that provides an asynchronous interface
/// for waiting for responses.
/// </summary>
public class ThreadExecutor : IDisposable
{
private readonly ManualResetEvent terminate = new ManualResetEvent(false);
private readonly AutoResetEvent newTask = new AutoResetEvent(false);
private readonly LinkedList<ISyncTask> tasks = new LinkedList<ISyncTask>();
private Thread thread;
private bool terminating = false;
private bool terminated = false;
private bool idle = true;
private bool working = false;
/// <summary>
/// Class that executes tasks from the same the same thread, and that provides an asynchronous interface
/// for waiting for responses.
/// </summary>
public ThreadExecutor()
{
this.thread = new Thread(this.Executor);
this.thread.Start();
}
/// <summary>
/// Disposes of the object and terminates the thread executor.
/// </summary>
public void Dispose()
{
if (!this.terminating && !this.terminated)
{
this.terminating = true;
this.terminate?.Set();
}
}
/// <summary>
/// If execution thread is terminating.
/// </summary>
public bool Terminating => this.terminating;
/// <summary>
/// If execution thread has terminated.
/// </summary>
public bool Terminated => this.terminated;
/// <summary>
/// If thread is idle
/// </summary>
public bool Idle => this.idle;
/// <summary>
/// If thread is working.
/// </summary>
public bool Working => this.working;
private void Add(ISyncTask Task)
{
if (this.terminating || this.terminated)
throw new InvalidOperationException("Thread executer is being terminated or has been terminated.");
lock (this.tasks)
{
this.tasks.AddLast(Task);
this.newTask.Set();
}
}
/// <summary>
/// Executes a task with no arguments.
/// </summary>
/// <typeparam name="ReturnType">Type of result.</typeparam>
/// <param name="Callback">Callback method called during execution of task.</param>
/// <returns>Response from callback method.</returns>
public Task<ReturnType> Execute<ReturnType>(Callback0<ReturnType> Callback)
{
SyncTask0<ReturnType> Result = new SyncTask0<ReturnType>(Callback);
this.Add(Result);
return Result.WaitAsync();
}
/// <summary>
/// Executes a task with one argument.
/// </summary>
/// <typeparam name="ReturnType">Type of result.</typeparam>
/// <typeparam name="Arg1Type">Type of first argument.</typeparam>
/// <param name="Callback">Callback method called during execution of task.</param>
/// <param name="Arg1">First argument.</param>
/// <returns>Response from callback method.</returns>
public Task<ReturnType> Execute<ReturnType, Arg1Type>(Callback1<ReturnType, Arg1Type> Callback,
Arg1Type Arg1)
{
SyncTask1<ReturnType, Arg1Type> Result = new SyncTask1<ReturnType, Arg1Type>(Callback, Arg1);
this.Add(Result);
return Result.WaitAsync();
}
/// <summary>
/// Executes a task with one argument.
/// </summary>
/// <typeparam name="ReturnType">Type of result.</typeparam>
/// <typeparam name="Arg1Type">Type of first argument.</typeparam>
/// <typeparam name="Arg2Type">Type of second argument.</typeparam>
/// <param name="Callback">Callback method called during execution of task.</param>
/// <param name="Arg1">First argument.</param>
/// <param name="Arg2">Second argument.</param>
/// <returns>Response from callback method.</returns>
public Task<ReturnType> Execute<ReturnType, Arg1Type, Arg2Type>(
Callback2<ReturnType, Arg1Type, Arg2Type> Callback, Arg1Type Arg1, Arg2Type Arg2)
{
SyncTask2<ReturnType, Arg1Type, Arg2Type> Result = new SyncTask2<ReturnType, Arg1Type, Arg2Type>(
Callback, Arg1, Arg2);
this.Add(Result);
return Result.WaitAsync();
}
/// <summary>
/// Executes a task with one argument.
/// </summary>
/// <typeparam name="ReturnType">Type of result.</typeparam>
/// <typeparam name="Arg1Type">Type of first argument.</typeparam>
/// <typeparam name="Arg2Type">Type of second argument.</typeparam>
/// <typeparam name="Arg3Type">Type of third argument.</typeparam>
/// <param name="Callback">Callback method called during execution of task.</param>
/// <param name="Arg1">First argument.</param>
/// <param name="Arg2">Second argument.</param>
/// <param name="Arg3">Third argument.</param>
/// <returns>Response from callback method.</returns>
public Task<ReturnType> Execute<ReturnType, Arg1Type, Arg2Type, Arg3Type>(
Callback3<ReturnType, Arg1Type, Arg2Type, Arg3Type> Callback, Arg1Type Arg1, Arg2Type Arg2,
Arg3Type Arg3)
{
SyncTask3<ReturnType, Arg1Type, Arg2Type, Arg3Type> Result =
new SyncTask3<ReturnType, Arg1Type, Arg2Type, Arg3Type>(Callback, Arg1, Arg2, Arg3);
this.Add(Result);
return Result.WaitAsync();
}
private void Executor()
{
try
{
WaitHandle[] Handles = new WaitHandle[] { this.newTask, this.terminate };
ISyncTask ToExecute;
bool Continue = true;
while (Continue)
{
switch (WaitHandle.WaitAny(Handles, 1000))
{
case 0:
do
{
lock (this.tasks)
{
if (this.tasks.First is null)
ToExecute = null;
else
{
ToExecute = this.tasks.First.Value;
this.tasks.RemoveFirst();
}
}
if (!(ToExecute is null))
{
try
{
ToExecute.Execute();
}
catch (Exception ex)
{
Log.Exception(ex);
}
}
}
while (!(ToExecute is null));
break;
case 1:
Continue = false;
break;
}
}
}
catch (Exception ex)
{
Log.Exception(ex);
}
finally
{
this.terminating = false;
this.terminated = true;
this.idle = false;
this.working = false;
this.thread = null;
this.terminate.Dispose();
this.newTask.Dispose();
}
}
}
}