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Update render.ts, test.ts
1 parent 91e4081 commit 894a69d

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2 files changed

+15
-15
lines changed

2 files changed

+15
-15
lines changed

render.ts

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -132,7 +132,7 @@ namespace Polymesh {
132132
const scale = Math.abs(dist) * finv(Math.abs(dist) + z);
133133
return new Vector3(
134134
centerX + (x * scale * zoom),
135-
centerY - (y * scale * zoom),
135+
centerY + (y * scale * zoom),
136136
z
137137
);
138138
});

test.ts

Lines changed: 14 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -58,10 +58,10 @@ function setupMesh() {
5858
myMesh = Polymesh.create(PolyKind.obj)
5959
myMesh.setFlag(MeshFlags.cull, false)
6060
myMesh.setFlag(MeshFlags.texStream, true)
61-
myMesh.addVertice(Polymesh.point3Shadow(0 + 2 * cubeSize, -1.5 * cubeSize, 0 + cubeSize))
62-
myMesh.addVertice(Polymesh.point3Shadow(0 - 2 * cubeSize, -1.5 * cubeSize, 0 + cubeSize))
63-
myMesh.addVertice(Polymesh.point3Shadow(0 + 2 * cubeSize, -1.5 * cubeSize, 0 - cubeSize))
64-
myMesh.addVertice(Polymesh.point3Shadow(0 - 2 * cubeSize, -1.5 * cubeSize, 0 - cubeSize))
61+
myMesh.addVertice(Polymesh.point3Shadow(0 + 2 * cubeSize, 1.5 * cubeSize, 0 + cubeSize))
62+
myMesh.addVertice(Polymesh.point3Shadow(0 - 2 * cubeSize, 1.5 * cubeSize, 0 + cubeSize))
63+
myMesh.addVertice(Polymesh.point3Shadow(0 + 2 * cubeSize, 1.5 * cubeSize, 0 - cubeSize))
64+
myMesh.addVertice(Polymesh.point3Shadow(0 - 2 * cubeSize, 1.5 * cubeSize, 0 - cubeSize))
6565
myMesh.addFace(
6666
0,
6767
Polymesh.indiceShadow(
@@ -74,10 +74,10 @@ function setupMesh() {
7474
Polymesh.billSizeShadow(1),
7575
img`.`
7676
)
77-
myMesh.addVertice(Polymesh.point3Shadow(0 + 20 * cubeSize, -1.5 * cubeSize, 0 + cubeSize))
78-
myMesh.addVertice(Polymesh.point3Shadow(0 - 20 * cubeSize, -1.5 * cubeSize, 0 + cubeSize))
79-
myMesh.addVertice(Polymesh.point3Shadow(0 + 20 * cubeSize, -1.5 * cubeSize, 0 - cubeSize))
80-
myMesh.addVertice(Polymesh.point3Shadow(0 - 20 * cubeSize, -1.5 * cubeSize, 0 - cubeSize))
77+
myMesh.addVertice(Polymesh.point3Shadow(0 + 20 * cubeSize, 1.5 * cubeSize, 0 + cubeSize))
78+
myMesh.addVertice(Polymesh.point3Shadow(0 - 20 * cubeSize, 1.5 * cubeSize, 0 + cubeSize))
79+
myMesh.addVertice(Polymesh.point3Shadow(0 + 20 * cubeSize, 1.5 * cubeSize, 0 - cubeSize))
80+
myMesh.addVertice(Polymesh.point3Shadow(0 - 20 * cubeSize, 1.5 * cubeSize, 0 - cubeSize))
8181
myMesh.addFace(
8282
0,
8383
Polymesh.indiceShadow(
@@ -188,19 +188,19 @@ game.onUpdate(function () {
188188
}
189189
//})
190190
})
191-
Polymesh.setCam(PolyCam.ay, -500)
191+
Polymesh.setCam(PolyCam.ay, 500)
192192
game.onUpdate(function () {
193193
//control.runInParallel(() => {
194-
if (Polymesh.getCam(PolyCam.y) < 0) {
194+
if (Polymesh.getCam(PolyCam.y) > 0) {
195195
Polymesh.setCam(PolyCam.vy, 0)
196196
Polymesh.changeCam(PolyCam.y, Math.min(0, Polymesh.getCam(PolyCam.ay)))
197197
Polymesh.setCam(PolyCam.ay, 0);
198198
}
199-
if (controller.A.isPressed() && Polymesh.getCam(PolyCam.y) <= 0) {
200-
Polymesh.setCam(PolyCam.vy, 250);
201-
Polymesh.setCam(PolyCam.ay, -500);
199+
if (controller.A.isPressed() && Polymesh.getCam(PolyCam.y) >= 0) {
200+
Polymesh.setCam(PolyCam.vy, -250);
201+
Polymesh.setCam(PolyCam.ay, 500);
202202
}
203-
Polymesh.setCam(PolyCam.y, Math.max(Polymesh.getCam(PolyCam.y), 0))
203+
Polymesh.setCam(PolyCam.y, Math.min(Polymesh.getCam(PolyCam.y), 0))
204204
Polymesh.setCam(PolyCam.vx, controller.dx() * (moveSpeed / 4))
205205
Polymesh.setCam(PolyCam.x, Math.min(Math.max(Polymesh.getCam(PolyCam.x), -80), 80))
206206
//})

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