@@ -58,10 +58,10 @@ function setupMesh() {
5858 myMesh = Polymesh . create ( PolyKind . obj )
5959 myMesh . setFlag ( MeshFlags . cull , false )
6060 myMesh . setFlag ( MeshFlags . texStream , true )
61- myMesh . addVertice ( Polymesh . point3Shadow ( 0 + 2 * cubeSize , - 1.5 * cubeSize , 0 + cubeSize ) )
62- myMesh . addVertice ( Polymesh . point3Shadow ( 0 - 2 * cubeSize , - 1.5 * cubeSize , 0 + cubeSize ) )
63- myMesh . addVertice ( Polymesh . point3Shadow ( 0 + 2 * cubeSize , - 1.5 * cubeSize , 0 - cubeSize ) )
64- myMesh . addVertice ( Polymesh . point3Shadow ( 0 - 2 * cubeSize , - 1.5 * cubeSize , 0 - cubeSize ) )
61+ myMesh . addVertice ( Polymesh . point3Shadow ( 0 + 2 * cubeSize , 1.5 * cubeSize , 0 + cubeSize ) )
62+ myMesh . addVertice ( Polymesh . point3Shadow ( 0 - 2 * cubeSize , 1.5 * cubeSize , 0 + cubeSize ) )
63+ myMesh . addVertice ( Polymesh . point3Shadow ( 0 + 2 * cubeSize , 1.5 * cubeSize , 0 - cubeSize ) )
64+ myMesh . addVertice ( Polymesh . point3Shadow ( 0 - 2 * cubeSize , 1.5 * cubeSize , 0 - cubeSize ) )
6565 myMesh . addFace (
6666 0 ,
6767 Polymesh . indiceShadow (
@@ -74,10 +74,10 @@ function setupMesh() {
7474 Polymesh . billSizeShadow ( 1 ) ,
7575 img `.`
7676 )
77- myMesh . addVertice ( Polymesh . point3Shadow ( 0 + 20 * cubeSize , - 1.5 * cubeSize , 0 + cubeSize ) )
78- myMesh . addVertice ( Polymesh . point3Shadow ( 0 - 20 * cubeSize , - 1.5 * cubeSize , 0 + cubeSize ) )
79- myMesh . addVertice ( Polymesh . point3Shadow ( 0 + 20 * cubeSize , - 1.5 * cubeSize , 0 - cubeSize ) )
80- myMesh . addVertice ( Polymesh . point3Shadow ( 0 - 20 * cubeSize , - 1.5 * cubeSize , 0 - cubeSize ) )
77+ myMesh . addVertice ( Polymesh . point3Shadow ( 0 + 20 * cubeSize , 1.5 * cubeSize , 0 + cubeSize ) )
78+ myMesh . addVertice ( Polymesh . point3Shadow ( 0 - 20 * cubeSize , 1.5 * cubeSize , 0 + cubeSize ) )
79+ myMesh . addVertice ( Polymesh . point3Shadow ( 0 + 20 * cubeSize , 1.5 * cubeSize , 0 - cubeSize ) )
80+ myMesh . addVertice ( Polymesh . point3Shadow ( 0 - 20 * cubeSize , 1.5 * cubeSize , 0 - cubeSize ) )
8181 myMesh . addFace (
8282 0 ,
8383 Polymesh . indiceShadow (
@@ -188,19 +188,19 @@ game.onUpdate(function () {
188188 }
189189 //})
190190} )
191- Polymesh . setCam ( PolyCam . ay , - 500 )
191+ Polymesh . setCam ( PolyCam . ay , 500 )
192192game . onUpdate ( function ( ) {
193193 //control.runInParallel(() => {
194- if ( Polymesh . getCam ( PolyCam . y ) < 0 ) {
194+ if ( Polymesh . getCam ( PolyCam . y ) > 0 ) {
195195 Polymesh . setCam ( PolyCam . vy , 0 )
196196 Polymesh . changeCam ( PolyCam . y , Math . min ( 0 , Polymesh . getCam ( PolyCam . ay ) ) )
197197 Polymesh . setCam ( PolyCam . ay , 0 ) ;
198198 }
199- if ( controller . A . isPressed ( ) && Polymesh . getCam ( PolyCam . y ) < = 0 ) {
200- Polymesh . setCam ( PolyCam . vy , 250 ) ;
201- Polymesh . setCam ( PolyCam . ay , - 500 ) ;
199+ if ( controller . A . isPressed ( ) && Polymesh . getCam ( PolyCam . y ) > = 0 ) {
200+ Polymesh . setCam ( PolyCam . vy , - 250 ) ;
201+ Polymesh . setCam ( PolyCam . ay , 500 ) ;
202202 }
203- Polymesh . setCam ( PolyCam . y , Math . max ( Polymesh . getCam ( PolyCam . y ) , 0 ) )
203+ Polymesh . setCam ( PolyCam . y , Math . min ( Polymesh . getCam ( PolyCam . y ) , 0 ) )
204204 Polymesh . setCam ( PolyCam . vx , controller . dx ( ) * ( moveSpeed / 4 ) )
205205 Polymesh . setCam ( PolyCam . x , Math . min ( Math . max ( Polymesh . getCam ( PolyCam . x ) , - 80 ) , 80 ) )
206206 //})
0 commit comments