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Standing up from movable sittable chair glitch #391

Description

@Fe3000

Cogito and Godot Engine Version:
Cogito: main branch download (commit: 866a8db)
Godot: 4.4.1

Description:
When sitting and moving a sittable chair to an edge (for example desk table edge) and the player sits up then the behavior becomes glitchy. Player bounce through walls/floor/mesh.

Reproduction steps:
Sit in a movable sittable chair, go a bit under the table, press Stand up.

Expected behavior:
Before the player stands up there should be a check that checks if the player can stand up without issues, else maybe the chair/vehicle should move "back" a bit and make the same check again (?).
Else, another alternative is to let the player stand up but will stand "beside" the vehicle/chair where the player can stand (a check that there is no mech blocking)

Screenshots:
https://github.com/user-attachments/assets/92c4c26e-65c3-4f3d-89d8-ac696507dc07

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