Cogito and Godot Engine Version:
Cogito 1.1, Godot 4.5 stable
Description:
Custom direction of gravity set by Area3D does not apply to CogitoPlayer. While a simple RigidBody object, with or without a cogito_object script attached, will fall towards the gravity direction, the CogitoPlayer does not.
Reproduction steps:
- Add Area3D to scene (e.g. the demo Lobby scene).
- Add CollisionShape3D to the Area3D and set its shape.
- Set the Area3D space override, under Gravity, to anything other than disabled.
- Set the gravity direction vector on the Area3D to anything different from (0,-1,0).
- Run the game and walk into the area.
No errors, warnings, etc pop up.
Expected behavior:
The player starts being pulled by the Area3D's gravity in the previously set direction.
Screenshots:
N/A
Cogito and Godot Engine Version:
Cogito 1.1, Godot 4.5 stable
Description:
Custom direction of gravity set by Area3D does not apply to CogitoPlayer. While a simple RigidBody object, with or without a cogito_object script attached, will fall towards the gravity direction, the CogitoPlayer does not.
Reproduction steps:
No errors, warnings, etc pop up.
Expected behavior:
The player starts being pulled by the Area3D's gravity in the previously set direction.
Screenshots:
N/A