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[Vanilla Enhancement] Customize size for mind controlled unit (#2018)
- Mind controlled targets can have size of control, like passengers in
transport.
- 被心灵控制的单位现在可以设置大小,就像乘客在载具中那样.
In `rulesmd.ini`:
```ini
[SOMETECHNO] ; TechnoType
MindControl.IgnoreSize=true ; boolean
MindControlSize=1 ; integer
```
Copy file name to clipboardExpand all lines: docs/New-or-Enhanced-Logics.md
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@@ -1819,13 +1819,16 @@ Please notice that if the object is a unit which carries passengers, they will n
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*Multiple Mind Control unit auto-releases the first victim in [Fantasy ADVENTURE](https://www.moddb.com/mods/fantasy-adventure)*
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- Mind controllers now can have the upper limit of the control distance. Tag values greater than 0 will activate this feature.
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- Mind controlled targets can have size of control, like passengers in transport.
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- Mind controllers now can decide which house can see the link drawn between itself and the controlled units.
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- Mind controllers with multiple controlling slots can now release the first controlled unit when they have reached the control limit and are ordered to control a new target.
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In `rulesmd.ini`:
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```ini
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[SOMETECHNO]; TechnoType
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MindControlRangeLimit=-1.0 ; floating point value
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MindControl.IgnoreSize=true ; boolean
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MindControlSize=1 ; integer
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MindControlLink.VisibleToHouse=all ; Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all)
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