@@ -1062,7 +1062,7 @@ msgstr "修复了 Drive/Jumpjet/Ship/Teleport 运动方式在退出 piggybacked
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#: ../../Fixed-or-Improved-Logics.md:172
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msgid "Stop command (`[S]` by default) behavior is now more correct:"
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- msgstr "停止命令(默认 `[S]`)的行为现在更加正确:"
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+ msgstr "停止命令(默认为 `[S]`)的行为现在更加正确:"
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#: ../../Fixed-or-Improved-Logics.md:173
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msgid "Jumpjets no longer fall into a state of standing by idly."
@@ -1966,7 +1966,7 @@ msgid ""
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"`Grinding.PlayDieSound` controls if the units' `DieSound` and `VoiceDie` "
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"are played when entering the grinder. Default to `yes`."
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msgstr ""
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- "`Grinding.PlayDieSound` 控制单位的 `DieSound` 和 `VoiceDie` 是否都会在进入回收站时播放。默认 "
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+ "`Grinding.PlayDieSound` 控制单位的 `DieSound` 和 `VoiceDie` 是否都会在进入回收站时播放。默认为 "
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"`yes`。"
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#: ../../Fixed-or-Improved-Logics.md:450
@@ -2046,7 +2046,7 @@ msgstr "在 `UnitReload=true` 的建筑上将此值设置为负数将完全禁
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msgid ""
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"`Units.RepairStep` how much `Strength` is restored per repair tick. "
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"Defaults to `[General] -> RepairStep`."
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- msgstr "`Units.RepairStep` 设置每次维修时恢复多少点 `Strength`。默认 `[General] -> RepairStep`。"
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+ msgstr "`Units.RepairStep` 设置每次维修时恢复多少点 `Strength`。默认为 `[General] -> RepairStep`。"
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#: ../../Fixed-or-Improved-Logics.md:484
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msgid ""
@@ -2055,14 +2055,14 @@ msgid ""
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"RepairPercent`. Note that the final cost is set to 1 if it is less than "
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"that."
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msgstr ""
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- "`Units.RepairPercent` 是维修成本的倍率[`Cost`/(`Strength`/`RepairStep`)]。默认值为 `[General] "
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+ "`Units.RepairPercent` 是维修成本的倍率[`Cost`/(`Strength`/`RepairStep`)]。默认为 `[General] "
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"-> RepairPercent`。注意如果最终的成本低于 1 那么会设为 1。"
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#: ../../Fixed-or-Improved-Logics.md:485
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msgid ""
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"`Units.UseRepairCost` can be used to customize if repair cost is applied "
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"at all. Defaults to false for infantry, true for everything else."
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- msgstr "`Units.UseRepairCost` 可以用于自定义是否使用维修成本。步兵默认 false,其他默认 true。"
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+ msgstr "`Units.UseRepairCost` 可以用于自定义是否使用维修成本。步兵默认为 false,其他默认为 true。"
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#: ../../Fixed-or-Improved-Logics.md:496
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msgid "Particle systems"
@@ -2886,13 +2886,13 @@ msgid ""
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" to 5 for tiberium type index 1, otherwise 2."
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msgstr ""
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"`Pips.Tiberiums.Frames` 可用于列出用于泰伯利亚类型的 `pips.shp`(用于建筑)或 "
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- "`pips2.shp`(用于其他)中(从 0 开始的)帧,按与泰伯利亚类型序数对应的列表排列顺序,泰伯利亚类型为 1 时默认 5,否则为 2。"
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+ "`pips2.shp`(用于其他)中(从 0 开始的)帧,按与泰伯利亚类型序数对应的列表排列顺序,泰伯利亚类型为 1 时默认为 5,否则为 2。"
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#: ../../Fixed-or-Improved-Logics.md:919
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msgid ""
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"`Pips.Tiberiums.EmptyFrame` can be used to set the frame for empty slots,"
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" defaults to 0."
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- msgstr "`Pips.Tiberiums.EmptyFrame` 可用于设置空槽的帧,默认 0。"
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+ msgstr "`Pips.Tiberiums.EmptyFrame` 可用于设置空槽的帧,默认为 0。"
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#: ../../Fixed-or-Improved-Logics.md:920
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msgid ""
@@ -2911,7 +2911,7 @@ msgid ""
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"(for buildings) or `pips2.shp` (for others). Defaults to 1."
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msgstr ""
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"`Pips.Tiberiums.WeedFrame` 控制在 `Weeder=yes` 科技类型上显示的帧,使用 "
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- "`pips.shp`(用于建筑)或 `pips2.shp`(用于其他)中(从 0 开始的)索引,默认 1。"
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+ "`pips.shp`(用于建筑)或 `pips2.shp`(用于其他)中(从 0 开始的)索引,默认为 1。"
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#: ../../Fixed-or-Improved-Logics.md:922
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msgid ""
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