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gameUI.py
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from turtle import Turtle, Screen
from snake import Snake
from food import Food
from scoreBoard import ScoreBoard
import random
import time
class GameUI:
def __init__(self):
self.screen = Screen()
self.screen.setup(width=1000, height=800)
self.screen.bgcolor("black")
self.screen.title("Snake Game")
self.screen.tracer(0)
self.velocity = 0.003
self.snake = GameUI.set_snake()
self.food = Food()
self.scoreboard = ScoreBoard()
self.populateFood()
self.set_keylistener()
self.screen.listen()
@staticmethod
def set_snake():
return Snake()
def set_keylistener(self):
self.screen.onkeypress(key="w", fun=self.snake.facenorth)
self.screen.onkeypress(key="s", fun=self.snake.facesouth)
self.screen.onkeypress(key="a", fun=self.snake.facewest)
self.screen.onkeypress(key="d", fun=self.snake.faceeast)
def populateFood(self):
x = random.randint(-450, 450)
y = random.randint(-350, 330)
self.food.reposition(x,y)
def isSnakeNearFood(self):
distance = self.snake.head.distance(self.food)
if distance < 15:
return True
return False
def snakeEatFood(self):
self.snake.add_bodypart()
self.populateFood()
self.scoreboard.increase_score()
self.velocity += 0.001
def game_over(self):
if self.snake.detect_bodycollision() or self.snake.detect_border():
return True
return False
def run(self):
while True:
if not self.game_over():
time.sleep(0.06 - self.velocity)
self.snake.move()
if self.isSnakeNearFood():
self.snakeEatFood()
self.screen.update()