currently any kind of VkImageCopy/VkBufferCopy or D3D12_TEXTURE_COPY_LOCATION/CopyBufferRegions takes in the full resource footprint, but we can do it more sub-resource range control as the backend API expects when we replace the resource with resource view instead for RHI 1.0 this is acceptable (i.e. V0.5.0.Dev) but next subsequent releases must correct this behavior.