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script.js
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'use strict';
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
// Three scenerios
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
let scores, currentScore, activePlayer, playing;
// Starting conditions
const reSet = function () {
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
diceEl.classList.add('hidden');
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
};
reSet();
const switchPlayer = function () {
currentScore = 0;
// setting score to zero
document.getElementById(`current--${activePlayer}`).textContent = 0;
// switching players
activePlayer = activePlayer === 0 ? 1 : 0;
// switching background to show active player
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
// Adding a class to the dice to get the image hidden
diceEl.classList.add('hidden');
// Rolling dice functionality
btnRoll.addEventListener('click', function () {
if (playing) {
//1) genereting a dice roll
const rollDice = Math.floor(Math.random() * 6) + 1;
//2) display dice image
diceEl.classList.remove('hidden');
diceEl.src = `dice-${rollDice}.png`;
//3) Check if it matches #1; true.
if (rollDice !== 1) {
// Add value to the current score
currentScore += rollDice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
switchPlayer();
}
}
// console.log(rollDice);
});
// add Event listener for the hold button
btnHold.addEventListener('click', function (e) {
if (playing) {
console.log('Hold button');
// 1. Add current score to the active player's score
// scores[1] = scores[1] + currentScore[1]
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// 2. Check if Player's score is >= 100
// Fisnish game
if (scores[activePlayer] >= 100) {
playing = false;
diceEl.classList.add('hidden');
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
// 3. Switch Players
} else {
switchPlayer();
}
console.log(activePlayer);
}
});
// Reseting the game (new game)
btnNew.addEventListener('click', reSet);