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Copy pathGame.cpp
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132 lines (105 loc) · 2.18 KB
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#include "headers.h"
#include "Game.h"
//Initialize private Functions
void Game::initWindow()
{
m_window = new sf::RenderWindow{ sf::VideoMode{Constants::WindowWidth, Constants::WindowHeigth} ,
"Incredible Game", sf::Style::Close | sf::Style::Titlebar };
}
void Game::initStates()
{
m_states.push(new MainMenuState{ &m_states, m_window, m_popUpText});
}
//Constructors / Descructors
Game::Game()
{
m_popUpText = new PopUpText{};
GameResources::initResources();
this->initWindow();
this->initStates();
}
Game::~Game()
{
GameResources::deleteResources();
delete m_window;
delete m_popUpText;
}
//Public Functions
void Game::gameLoop()
{
while (m_window->isOpen())
{
m_timePerFrame = m_frameClock.restart().asSeconds();
deltaTime::timePerFrame = m_timePerFrame;
this->update();
this->render();
}
}
void Game::update()
{
this->updateEvents();
if (!m_states.empty())
{
m_popUpText->update(m_timePerFrame);
m_states.top()->update(m_window);
if (m_states.top()->getQuit() == true)
{
delete m_states.top();
m_states.pop();
}
}
else
{
m_window->close();
}
this->realeseBoolsReset();
this->showFPS();
}
void Game::updateEvents()
{
while (m_window->pollEvent(m_event))
{
if (m_event.type == sf::Event::Closed)
m_window->close();
this->updateButtonRealese();
}
}
void Game::updateButtonRealese()
{
if (m_event.type == sf::Event::KeyReleased &&
m_event.key.code == sf::Keyboard::Escape)
{
RealeseDetection::Escape = true;
}
else if (m_event.type == sf::Event::MouseButtonReleased &&
m_event.mouseButton.button == sf::Mouse::Left)
{
RealeseDetection::mouseLeftButton = true;
}
else if (m_event.type == sf::Event::KeyReleased &&
m_event.key.code == sf::Keyboard::W)
{
RealeseDetection::W = true;
}
}
void Game::showFPS()
{
float deltaTime{ m_timePerFrame };
std::cout << "FPS: " << static_cast<int>(1 / deltaTime) << '\n';
}
void Game::render()
{
m_window->clear();
if (!m_states.empty())
{
m_states.top()->render(m_window);
}
m_popUpText->render(m_window);
m_window->display();
}
void Game::realeseBoolsReset()
{
RealeseDetection::Escape = false;
RealeseDetection::mouseLeftButton = false;
RealeseDetection::W = false;
}