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Copy pathParkourValleyLevel.cpp
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97 lines (80 loc) · 2.24 KB
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#include "headers.h"
#include "ParkourValleyLevel.h"
void ParkourValleyLevel::initStars()
{
for (int iii{ 0 }; iii < m_starsPositions.size(); ++iii)
{
m_stars.push_back(sf::RectangleShape{ sf::Vector2f{Constants::gridSizeF, Constants::gridSizeF} });
m_stars.back().setPosition(m_starsPositions[iii].x * Constants::gridSizeF, m_starsPositions[iii].y * Constants::gridSizeF);
m_stars.back().setTexture(GameResources::starTexture);
}
}
ParkourValleyLevel::ParkourValleyLevel(PopUpText* popUpText) :
Level{ popUpText }
{
tileMapNumber = 3;
levelType = Type::ParkourValley;
playerSpawnPosition = sf::Vector2f{ 3 * Constants::gridSizeF, 35 * Constants::gridSizeF };
doorsPosition = sf::Vector2f{ 58* Constants::gridSizeF, 23 * Constants::gridSizeF };
m_starsPositions.push_back({ 115,14 });
m_starsPositions.push_back({ 54,15 });
m_starsPositions.push_back({ 1,28 });
}
ParkourValleyLevel::~ParkourValleyLevel()
{
}
void ParkourValleyLevel::initBackground(sf::RectangleShape& background, sf::Texture& backgroundTexture)
{
sf::VideoMode screenSize{ sf::VideoMode::getDesktopMode() };
if (!backgroundTexture.loadFromFile("Textures/GameStateBackground.jpg"))
{
std::cout << "ERROR::ParkourValleyLevel::Background texture could not load\n";
}
background.setSize(sf::Vector2f{
static_cast<float>(screenSize.width) * 1.5f,
static_cast<float>(screenSize.height) * 1.5f
}
);
background.setTexture(&backgroundTexture);
}
void ParkourValleyLevel::update()
{
}
void ParkourValleyLevel::render(sf::RenderTarget* target, const sf::Vector2f& lightSource, const sf::Vector2f& viewCenter)
{
for (auto& star : m_stars)
{
target->draw(star);
}
}
bool ParkourValleyLevel::isLevelCompleted()
{
if (m_stars.empty() == true)
{
return true;
}
else
{
return false;
}
}
void ParkourValleyLevel::playerStarsCollision(const sf::FloatRect& playerBounds)
{
for (int iii{ 0 }; iii < m_stars.size(); ++iii)
{
if (playerBounds.intersects(m_stars[iii].getGlobalBounds()))
{
m_popUpText->showText("Star Collected", 1900.0f, true);
m_stars.erase(m_stars.begin() + iii);
--iii;
}
}
}
void ParkourValleyLevel::resetLevel()
{
this->initStars();
}
Enemy* ParkourValleyLevel::spawnEnemies(Timer& spawnTimer, std::vector<Enemy*>& enemies)
{
return nullptr;
}