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Added Material Preset System
Fixed typo in radiance cache that caused it to not transfer levels correctly
Minor performance improvements to trace kernels
Setflag for smoothness works now
Clamped min IOR to 1
Shouldn’t need to have ParentObject under the scene gameobject anymore
Fixed bloom slider and bloom passes
Fixed most fireflies from ReSTIR GI Retrace + Radiance Cache
Seperated background into primary and secondary: Secondary is used for indirect lighting
Switched up materials a bit again for ReSTIR
Fixed DoF Autofocus
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