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README.md

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<li>Efficient Panorama Rendering</li>
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<li>IES for spotlights</li>
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<li>True Bindless texturing(Thanks to Meetem)</li>
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<li>Convolution Bloom(Not mine)</li>
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</ul>
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MASSIVE thanks to
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[Alex Bakanov(AKA Meetem)](https://github.com/Meetem)
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for bringing bindless textures to unity!
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</br>[Ylitie et al](https://research.nvidia.com/sites/default/files/publications/ylitie2017hpg-paper.pdf)
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</br>[ebruneton](https://ebruneton.github.io/precomputed_atmospheric_scattering/)
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</br>[Convolutional Bloom](https://github.com/AKGWSB/FFTConvolutionBloom)
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</br>
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This project uses:
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Crytek Sponza
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CC BY 3.0
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© 2010 Frank Meinl, Crytek
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© 2010 Frank Meinl, Crytek

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