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README.md

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<li>Vulkan and Metal support(Your mileage may vary)</li>
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<li>Mesh slicing using SDFs(Does not modify meshes, for rendering cuts only, like cross-sections)</li>
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<li>EON and vMF diffuse models</li>
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<li>Chromatic Aberation, Contrast/Saturation, Colored Vignette</li>
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<li>Full Multiscatter Fog(Not realtime)</li>
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</ul>
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MASSIVE thanks to
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</br>[vMF Diffuse Model](https://research.nvidia.com/publication/2024-07_vmf-diffuse-unified-rough-diffuse-brdf)
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</br>[EON Diffuse Model](https://arxiv.org/pdf/2410.18026)
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</br>[URP Compatability script inspiration](https://github.com/Andyfanshen/CustomRayTracing/tree/RenderGraph-(URP-23.3-beta%2B))
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</br>[Chromatic Aberation](https://www.shadertoy.com/view/wsdBWM)
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</br>[Contrast/Saturation](https://www.shadertoy.com/view/XdcXzn)
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</br>[Vignette Base](https://www.shadertoy.com/view/tt2cDK)
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</br>[Vignette Color](https://www.shadertoy.com/view/4lVGWw)
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### If you like what I do and want to support me or this project, Please consider becoming a Github Sponsor or a Patron at patreon.com/Pjbomb2! This allows me to keep this free for everyone!
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### You can contact me easiest through my discord server(above) or my [twitter](https://x.com/Pjbomb2) with bugs, ideas, or thoughts on the project!

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