Would it be possible to make an update for the essentials expansion that makes it possible to get the X Y Z & World coordinates for a home through it's name and not just through the index number?
It would be super useful for DeluxeMenus if i was able to call the following:
%essentials_home_x_(homename)%
%essentials_home_y_(homename)%
%essentials_home_z_(homename)%
%essentials_home_w_(homename)%
The reason being is that i am trying to make a homes GUI that reveals the coordinates of each home set.
But each home has a fixed slot in the GUI. Home1, home2, home3, home4 & home5. If i set the home1 (Index #1) first and then home2 (Index #2). Then delete home1. Then home2 becomes (Index #1) in the index list and since the slots are fixed it messes with the current limitations of only being able to call the index number for the homes coordinates and not the actual name itself for the respective slots.
Side request: Would it also be possible to add a boolean for if a home with the name of a specified home exists returns yes or no?
%essentials_home_exist_(homename)%
Would it be possible to make an update for the essentials expansion that makes it possible to get the X Y Z & World coordinates for a home through it's name and not just through the index number?
It would be super useful for DeluxeMenus if i was able to call the following:
The reason being is that i am trying to make a homes GUI that reveals the coordinates of each home set.
But each home has a fixed slot in the GUI. Home1, home2, home3, home4 & home5. If i set the home1 (Index #1) first and then home2 (Index #2). Then delete home1. Then home2 becomes (Index #1) in the index list and since the slots are fixed it messes with the current limitations of only being able to call the index number for the homes coordinates and not the actual name itself for the respective slots.
Side request: Would it also be possible to add a boolean for if a home with the name of a specified home exists returns yes or no?