Hi, thanks for your incredible work.
In my game I've found that achievements.viewer displays as a blank screen instead of the required UI.
To my understanding it's because I used to change setImageDrawMode to kDrawModeFillWhite.
If I call gfx.setImageDrawMode(gfx.kDrawModeCopy) just before achievements.viewer.launch() everything works as expected.
It'd be convenient if achievements.viewer.launch() saves actual getImageDrawMode then set gfx.setImageDrawMode(gfx.kDrawModeCopy) on its own to finally restores saved value on resume.
Hi, thanks for your incredible work.
In my game I've found that
achievements.viewerdisplays as a blank screen instead of the required UI.To my understanding it's because I used to change setImageDrawMode to
kDrawModeFillWhite.If I call
gfx.setImageDrawMode(gfx.kDrawModeCopy)just beforeachievements.viewer.launch()everything works as expected.It'd be convenient if
achievements.viewer.launch()saves actual getImageDrawMode then setgfx.setImageDrawMode(gfx.kDrawModeCopy)on its own to finally restores saved value on resume.