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achievements.viewer not displaying properly #69

@MarcAlx

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@MarcAlx

Hi, thanks for your incredible work.

In my game I've found that achievements.viewer displays as a blank screen instead of the required UI.

To my understanding it's because I used to change setImageDrawMode to kDrawModeFillWhite.

If I call gfx.setImageDrawMode(gfx.kDrawModeCopy) just before achievements.viewer.launch() everything works as expected.

It'd be convenient if achievements.viewer.launch() saves actual getImageDrawMode then set gfx.setImageDrawMode(gfx.kDrawModeCopy) on its own to finally restores saved value on resume.

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