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AssetBundle to FBX converter (WIP) #15

@ixalon

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@ixalon

Just a quick note to say hello, and that I've been working on an AssetBundle to FBX converter utility (in C++) that automates the extraction of a fully texture mapped, rigged (and eventually animated) model from a Unity AssetBundle into an FBX file.

More details on my progress here:
https://www.reddit.com/r/pokemongodev/comments/50jg82/implementation_unity_assetbundle_to_fbx_converter/

I'll try to get it tidied up and open-sourced over the weekend/next week in case this is any help to your effort.

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