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Just a quick note to say hello, and that I've been working on an AssetBundle to FBX converter utility (in C++) that automates the extraction of a fully texture mapped, rigged (and eventually animated) model from a Unity AssetBundle into an FBX file.
More details on my progress here:
https://www.reddit.com/r/pokemongodev/comments/50jg82/implementation_unity_assetbundle_to_fbx_converter/
I'll try to get it tidied up and open-sourced over the weekend/next week in case this is any help to your effort.
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