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Releases: PolyMeilex/Neothesia

v0.0.10

14 Jun 15:39

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v0.0.10 Pre-release
Pre-release
  • Wgpu update
  • Notes should no longer be cut near the keyboard on Windows

v0.0.9

02 Feb 00:05

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v0.0.9 Pre-release
Pre-release
  • Notes are no longer visible under keyboard
  • Shortened successive notes to create small gap, and make it easier to see that note was repeated

Color schema is now available in setting.ron (file created automatically after first launch of neothesia)

Config(
    color_schema: [
        (
            base: (93, 188, 255), // Color of white keys
            dark: (48, 124, 255), // Color of black keys
        ),
        (
            base: (210, 89, 222),
            dark: (125, 69, 134),
        ),
    ],
    background_color: (0, 0, 0)
)

How to get working audio out: (on Macos audio out is included out of the box)

  • download default.sf2 (link)
  • Place default.sf2 in the same dir as executable (to make it a default one)
  • Or select any sf2 file from the in-app menu

v0.0.8

29 Jan 20:43

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v0.0.8 Pre-release
Pre-release
  • App exit is now a lot more user-friendly.
  • Build in synth is now a default output, if you need no out it is still there but at the end of outputs list

How to get working audio out: (on Macos audio out is included out of the box)

  • download default.sf2 (link)
  • Place default.sf2 in the same dir as executable (to make it a default one)
  • Or select any sf2 file from the in-app menu

v0.0.7

09 Jan 02:17

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v0.0.7 Pre-release
Pre-release
  • File dialog on macos should now work
  • F toggles full-screen now
  • Holding Left/Right rewinds (shift makes it faster)
  • Up/Down changes the speed (shift makes it faster)
  • All outputs are now muted when rewind/pause/resume/etc is in progress, so notes are no longer played multiple times when pausing or rewinding
  • -/+ keys adjust sound offset/delay (shift makes it faster)

EDIT: chmod +x no longer needed.
EDIT2: MacOs build has default.sf2 build in now

How to get working audio out: (on Macos audio out is included out of the box)

  • download default.sf2
  • Place default.sf2 in the same dir as executable (to make it a default one)
  • Or select any sf2 file from the in-app menu

v0.0.6

06 Dec 23:17

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v0.0.6 Pre-release
Pre-release

Audio out using soundfonts is here!!!

  • Place default.sf2 in the same dir as executable (to make it a default one)
  • Or select any sf2 file from the in-app menu

v0.0.5

25 Nov 19:50

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v0.0.5 Pre-release
Pre-release

Fixed note timing regression caused by 0.0.4

On Linux and macOS you probably need to run chmod +x on those executables, to run them

v0.0.4

15 Nov 14:43

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v0.0.4 Pre-release
Pre-release

On Linux and macOS you probably need to run chmod +x on those executables, to run them

v0.0.3

23 May 21:10

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v0.0.3 Pre-release
Pre-release
  • Windows build should be more responsive now
    • it should no longer hang with "program is not responding" message
    • window decorations are reacting to inputs again ( thanks to switch to NFD2 )
  • Added some animated transitions

On Linux and macOS you probably need to run chmod +x on those executables, to run them

WGPU Builds

18 May 21:59
582e0b6

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WGPU Builds Pre-release
Pre-release

First working version with support for DX12, Vulkan, and Metal, thought Wgpu

On Linux and macOS you probably need to run chmod +x on those executables, to run them

First Rust Neothesia Builds!

20 Jul 01:27

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Pre-release

Notes

  • While testing Windows binary on Linux fonts alignment was broken, I don't know it is the same way on windows
  • No Mac build, if you want to help with mac builds contact me on Discord