-
Notifications
You must be signed in to change notification settings - Fork 2
Open
Description
Checklist
- Vertical and diagonal dashing should be disabled
- Change stretchmode to 2D or disable oversampling for fonts. Caused by setting stretch mode to viewport whilst using font oversampling. "WARNING: update_root_rect: Font oversampling does not work in "Viewport" stretch mode, only "2D". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
At: scene/main/scene_tree.cpp:1244" - Make sceneTransitionRect only the size of the camera by putting it inside a control node inside of the canvas layer.
- Fix export settings for build pipeline
- Add tiny delay before gravity is applied when exiting dash
- Control node in main menu is not full rect making the fade not cover the entire screen in fullscreen
- Dashing in field of view can break detection. Probably because the player moves to fast with a small collider making the raycast miss them.
- Field of view cone should adapt to environment.
- Vision cone slowly tracks entity inside it. Breaking line of sight stops tracking
- Level goals should use the global scene transition within the level instead of having its own
Metadata
Metadata
Assignees
Labels
No labels