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Known Issues/ Expected Changes #49

@DannyDarwiche

Description

@DannyDarwiche

Checklist

  • Vertical and diagonal dashing should be disabled
  • Change stretchmode to 2D or disable oversampling for fonts. Caused by setting stretch mode to viewport whilst using font oversampling. "WARNING: update_root_rect: Font oversampling does not work in "Viewport" stretch mode, only "2D". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
    At: scene/main/scene_tree.cpp:1244
    "
  • Make sceneTransitionRect only the size of the camera by putting it inside a control node inside of the canvas layer.
  • Fix export settings for build pipeline
  • Add tiny delay before gravity is applied when exiting dash
  • Control node in main menu is not full rect making the fade not cover the entire screen in fullscreen
  • Dashing in field of view can break detection. Probably because the player moves to fast with a small collider making the raycast miss them.
  • Field of view cone should adapt to environment.
  • Vision cone slowly tracks entity inside it. Breaking line of sight stops tracking
  • Level goals should use the global scene transition within the level instead of having its own

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