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/**
* @description: This is a simple Node.js server using Express and Socket.IO to handle real-time communication and file uploads.
* @author: Will Sheng
*/
import dotenv from 'dotenv';
import { createServer } from 'node:http';
import next from 'next';
import { Server } from 'socket.io';
import path from 'path';
import fs from 'fs';
import { fileURLToPath } from 'url';
import express from 'express';
import Redis from 'ioredis';
const __filename = fileURLToPath(import.meta.url);
const __cfg = path.dirname(__filename);
// Load environment files in order of priority
const envFiles = ['.env.local', '.env.development', '.env'];
envFiles.forEach((file) => {
const envPath = path.join(__cfg, file);
if (fs.existsSync(envPath)) {
dotenv.config({ path: envPath });
}
});
export const getRedisConfig = () => {
try {
const configPath = path.join(__cfg, 'vocespace.conf.json');
const configContent = fs.readFileSync(configPath, 'utf-8');
const config = JSON.parse(configContent);
console.log('Redis config loaded -----------------');
return {
REDIS_ENABLED: config.redis.enabled || 'false',
REDIS_HOST: config.redis.host || 'localhost',
REDIS_PORT: config.redis.port || '6379',
REDIS_PASSWORD: config.redis.password || 'vocespace',
REDIS_DB: config.redis.db || '0',
};
} catch (error) {
return {
REDIS_ENABLED: 'false',
REDIS_HOST: 'localhost',
REDIS_PORT: '6379',
REDIS_PASSWORD: 'vocespace',
REDIS_DB: '0',
};
}
};
// [args] ---------------------------------------------------------------------------------------------------------------
const dev = process.env.NODE_ENV !== 'production';
const hostname = process.env.HOST || 'localhost';
const port = process.env.PORT || 3000;
const basePath = process.env.NEXT_PUBLIC_BASE_PATH || '';
const { REDIS_ENABLED, REDIS_HOST, REDIS_PORT, REDIS_PASSWORD, REDIS_DB } = getRedisConfig();
console.log(`env: {
REDIS_ENABLED: ${REDIS_ENABLED}
REDIS_HOST: ${REDIS_HOST}
REDIS_PORT: ${REDIS_PORT}
REDIS_PASSWORD: ${REDIS_PASSWORD || 'not set'}
REDIS_DB: ${REDIS_DB}
}`);
let redisClient = null;
// [build redis client] --------------------------------------------------------
if (REDIS_ENABLED === 'true') {
let host = REDIS_HOST;
let port = parseInt(REDIS_PORT, 10);
let db = parseInt(REDIS_DB, 10);
redisClient = new Redis({
host,
port,
password: REDIS_PASSWORD,
db,
});
}
// redis chat manager, use to store room chat messages into redis see interface [std.chat.ChatMsgItem]
class ChatManager {
static CHAT_KEY_PREFIX = 'chat:';
static getChatKey(roomName) {
return `${this.CHAT_KEY_PREFIX}${roomName}`;
}
// delete chat messages from redis
static async deleteChatMessages(room) {
try {
if (!redisClient) {
throw new Error('Redis client is not initialized');
}
const chatKey = this.getChatKey(room);
// Delete the chat key from Redis
const exists = await redisClient.exists(chatKey);
if (exists) {
await redisClient.del(chatKey);
return true;
}
return false;
} catch (error) {
console.error('Error deleting chat messages from Redis:', error);
return false;
}
}
// get chat messages from redis
static async getChatMessages(room) {
try {
if (!redisClient) {
throw new Error('Redis client is not initialized');
}
const chatKey = this.getChatKey(room);
const messages = await redisClient.get(chatKey);
if (!messages) {
return [];
}
return JSON.parse(messages);
} catch (error) {
console.error('Error getting chat messages from Redis:', error);
return [];
}
}
// set/push chat message to redis
static async setChatMessage(room, msg) {
try {
if (!redisClient) {
throw new Error('Redis client is not initialized');
}
const msgs = await this.getChatMessages(room);
msgs.push(msg);
const chatKey = this.getChatKey(room);
// Store the messages as a JSON string
await redisClient.set(chatKey, JSON.stringify(msgs));
return true;
} catch (error) {
console.error('Error setting chat message to Redis:', error);
return false;
}
}
}
// [when using middleware `hostname` and `port` must be provided below] -------------------------------------------------
const app = next({ dev, hostname, port });
const handler = app.getRequestHandler();
const __dirname = path.dirname(fileURLToPath(import.meta.url));
// upload dir path
const uploadDir = path.join(__dirname, 'uploads');
// check if upload dir exists, if not create it
if (!fs.existsSync(uploadDir)) {
fs.mkdirSync(uploadDir);
}
// [app server launch] ---------------------------------------------------------------------------------------------------
app.prepare().then(() => {
const server = express();
server.use(`${basePath}/uploads`, express.static(path.join(__dirname, 'uploads')));
server.use((req, res) => {
return handler(req, res);
});
const httpServer = createServer(server);
const io = new Server(httpServer);
const processingSocketIds = new Set();
// [io on] -------------------------------------------------------------------------------------------------------------
// - [io connection] ---------------------------------------------------------------------------------------------------
io.on('connection', (socket) => {
// - [socket: wave hand event to other user] -------------------------------------------------------------------------
// - on: "wave"
// - emit: "wave_response"
// - msg: { room: string, senderId: string, senderName: string, receiverId: string, socketId: string } see [`std::WsTo`]
socket.on('wave', (msg) => {
socket.to(msg.socketId).emit('wave_response', msg);
});
socket.on('raise', (msg) => {
// 广播所有人除了自己
socket.broadcast.emit('raise_response', msg);
});
// [socket: accept raise hand event to other user] -------------------------------------------------------------------
// - on: "raise_accept"
// - emit: "raise_accept_response"
// - msg: { room: string, senderId: string, senderName: string, receiverId: string, socketId: string } see [`std::WsTo`]
socket.on('raise_accept', (msg) => {
socket.to(msg.socketId).emit('raise_accept_response', msg);
});
// [socket: cancel raise hand event to other user] -------------------------------------------------------------------
// - on: "raise_cancel"
// - emit: "raise_cancel_response"
// - msg: { room: string, senderId: string, senderName: string, receiverId: string, socketId: string } see [`std::WsTo`]
socket.on('raise_cancel', (msg) => {
socket.to(msg.socketId).emit('raise_cancel_response', msg);
});
// [socket: remove participant event] -------------------------------------------------------------------------------
// - on: "remove_participant"
// - emit: "remove_participant_response"
// - msg: { room: string, senderId: string, senderName: string, receiverId: string, socketId: string } see [`std::WsTo`]
socket.on('remove_participant', (msg) => {
socket.to(msg.socketId).emit('remove_participant_response', msg);
});
// [socket: invite open device event] --------------------------------------------------------------------------------
// - on: "invite_device"
// - emit: "invite_device_response"
// - msg: {
// room: string,
// socketId: string,
// senderId: string,
// senderName: string,
// receiverId: string,
// device: "camera" | "microphone" | "screen_share" see [`Track.Source`]
// } see [`std::WsInviteDevice`]
socket.on('invite_device', (msg) => {
socket.to(msg.socketId).emit('invite_device_response', msg);
});
// [socket: ask host to record room] ---------------------------------------------------------------------------------
// - on: "req_record"
// - emit: "req_record_response"
// - msg: see [`std::WsReqHost` extends [`std::WsTo`]]
socket.on('req_record', (msg) => {
socket.to(msg.socketId).emit('req_record_response', msg);
});
// [socket: ask other participant to record room] --------------------------------------------------------------------
// - on: "recording"
// - emit: "recording_response"
// - msg: {room: string}
socket.on('recording', (msg) => {
socket.broadcast.emit('recording_response', msg);
});
// [socket: control participant event] -------------------------------------------------------------------------------
// - on: "control_participant"
// - emit: "control_participant_response"
// - msg: see [`std::WsControlParticipant`]
socket.on('control_participant', (msg) => {
socket.to(msg.socketId).emit('control_participant_response', msg);
});
// [socket: update user status event] --------------------------------------------------------------------------------
// - on: "update_user_status"
// - emit: "user_status_updated"
// - msg: see [`std::WsBase`]
socket.on('update_user_status', (msg) => {
// socket.broadcast.emit('user_status_updated', msg);
io.emit('user_status_updated', msg);
});
// [socket: refetch room] --------------------------------------------------------------------------------------------
// - on: "refetch_room"
// - emit: "refetch_room_response"
socket.on('refetch_room', (msg) => {
// 广播给所有用户包括自己
io.emit('refetch_room_response', msg);
});
// [socket: mouse move event] ----------------------------------------------------------------------------------------
// - on: "mouse_move"
// - emit: "mouse_move_response"
// - msg: WsMouseMove
socket.on('mouse_move', (msg) => {
socket.broadcast.emit('mouse_move_response', msg);
});
// [socket: mouse click event] -------------------------------------------------------------------------------------
// - on: "mouse_click"
// - emit: "mouse_click_response"
// - msg: WsTo/WsSender
socket.on('mouse_remove', (msg) => {
socket.broadcast.emit('mouse_remove_response', msg);
});
// [socket: chat message event] -------------------------------------------------------------------------------------
socket.on('chat_msg', (msg) => {
// store in redis
ChatManager.setChatMessage(msg.roomName, msg);
socket.broadcast.emit('chat_msg_response', msg);
});
// [socket: chat file event] ----------------------------------------------------------------------------------------
socket.on('chat_file', async (msg) => {
try {
const { file, sender, roomName, timestamp } = msg;
let fileMessage = msg;
if (!file.url) {
const fileId = Date.now().toString();
const fileExt = path.extname(file.name);
const fileName = `${sender.id}_${fileId}${fileExt}`;
const dirPath = path.join(uploadDir, roomName);
if (!fs.existsSync(dirPath)) {
fs.mkdirSync(dirPath, { recursive: true });
}
const filePath = path.join(uploadDir, roomName, fileName);
// console.log('filePath', filePath);
// 处理文件数据
let fileData;
if (file.data.startsWith('data:')) {
// 处理 base64 数据
const base64Data = file.data.split(',')[1];
fileData = Buffer.from(base64Data, 'base64');
} else {
// 处理二进制数据
fileData = Buffer.from(file.data);
}
// 保存文件
fs.writeFileSync(filePath, fileData);
// 文件URL (根据实际部署情况调整)
const fileUrl = `${basePath}/uploads/${roomName}/${fileName}`;
// 广播文件消息
fileMessage = {
id: fileId,
sender: {
id: sender.id,
name: sender.name,
},
roomName,
message: `文件: ${file.name}`,
timestamp: timestamp || Date.now(),
type: 'file',
file: {
name: file.name,
size: file.size,
type: file.type,
url: fileUrl,
},
};
}
// store in redis
ChatManager.setChatMessage(roomName, fileMessage);
io.emit('chat_file_response', fileMessage);
} catch (error) {
console.error('文件处理失败', error);
socket.emit('error', { message: '文件处理失败' });
}
});
// [socket: reload when virtual role change] ------------------------------------------------------------------------------
socket.on('reload_virtual', (msg) => {
socket.broadcast.emit('reload_virtual_response', msg);
});
// [socket: clear space resources] -----------------------------------------------------------------------------------------
socket.on('clear_space_resources', async (msg) => {
const { spaceName } = msg;
// 删除uploads下的对应spaceName的文件夹
const spaceDir = path.join(uploadDir, spaceName);
if (fs.existsSync(spaceDir)) {
fs.rmdirSync(spaceDir, { recursive: true });
}
// delete chat messages from redis
await ChatManager.deleteChatMessages(spaceName);
});
// [socket: create a new user status] ------------------------------------------------------------------------------------
socket.on('new_user_status', (msg) => {
io.emit('new_user_status_response', msg);
});
// [socket: join privacy room] ------------------------------------------------------------------------------------------
socket.on('join_privacy_room', (msg) => {
socket.to(msg.socketId).emit('join_privacy_room_response', msg);
});
// [socket: remove from room] ----------------------------------------------------------------------------------------
// let room users know that thay are cleared by host
socket.on('removed_from_privacy_room', (msg) => {
// socket.broadcast.emit('removed_from_privacy_room_response', msg);
msg.socketIds.forEach((socketId) => {
socket.to(socketId).emit('removed_from_privacy_room_response', msg);
});
});
// [socket: reload env conf] -----------------------------------------------------------------------------------------
// 重新加载环境配置, 通知所有用户重载
socket.on('reload_env', (msg) => {
// 广播给所有用户包括自己
io.emit('reload_env_response', msg);
});
// [socket: re init participant] --------------------------------------------------------------------------------
// 由服务器端触发,重新初始化某个用户的状态,依靠msg中的room进行判断,无法使用socket.id
// - msg: WsParticipant
socket.on('re_init', (msg) => {
io.emit('re_init_response', msg);
});
// [socket: tile player change] --------------------------------------------------------------------------------
// 当tilePlayer加载/删除组件时需要触发,通知在房间中的其他用户同步更新
socket.on('tile_player_change', (msg) => {
io.emit('tile_player_change_response', msg);
});
// [socket: del user] ----------------------------------------------------------------------------------------------------
socket.on('disconnect', async (_reason) => {
console.log('Socket disconnected', socket.id);
if (processingSocketIds.has(socket.id)) {
return;
}
processingSocketIds.add(socket.id);
try {
// 增加一个延迟,避免在socket重连时立即删除数据 (5s, 因为一次重连1s,设置了5次重连)
await new Promise((resolve) => setTimeout(resolve, 5000));
const isReconnected = io.sockets.sockets.has(socket.id);
if (isReconnected) {
// 重连成功
return;
}
// 当某个用户断开连接我们需要请求http服务器删除用户在房间中的数据
if (socket.id) {
const url = `http://${hostname}:${port}${basePath}/api/space?socketId=${socket.id}`;
const response = await fetch(url.toString(), {
method: 'DELETE',
});
if (!response.ok) {
console.error('Failed to delete user data, socketId:', socket.id);
} else {
const { space } = await response.json();
// 如果成功,就要让其他用户更新
setTimeout(() => {
io.emit('user_status_updated', { space });
}, 3000);
}
}
} catch (error) {
console.error('Error processing socket disconnect:', error);
} finally {
setTimeout(() => {
processingSocketIds.delete(socket.id);
}, 5000);
}
});
});
// [http server] ----------------------------------------------------------------------------------------------------------
httpServer
.once('error', (err) => {
console.error(err);
process.exit(1);
})
.listen(port, () => {
console.log(`> Ready on http://${hostname}:${port}${basePath}`);
// 在这里需要执行用户心跳检测,这样后端就会定时检查用户是否在线,若用户已经离线需要从房间中进行移除
// 注意:这个函数依赖livekit server api,所以需要在livekit server启动后才能执行,否则会报错
// 经过测试,发现当用户退出房间时可能会失败,导致用户实际已经退出,但服务端数据还存在,所以增加心跳检测
// 向/api/space/heartbeat发送请求,触发后端的用户心跳检测
const heartUrl = `http://${hostname}:${port}${basePath}/api/space?heartbeat=true`;
fetch(heartUrl.toString())
.then((response) => {
if (!response.ok) {
console.error('Failed to trigger user heartbeat check');
} else {
console.log('User heartbeat check triggered successfully');
}
})
.catch((error) => {
console.error('Error triggering user heartbeat check:', error);
});
});
});