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Copy pathchessCanMoveToPos.py
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chessCanMoveToPos.py
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alphaToNum = {'a': 1, 'b': 2, 'c': 3,
'd': 4, 'e': 5, 'f': 6, 'g': 7, 'h': 8}
whiteHome = 2
blackHome = 7
def rook(pos1, pos2):
return pos1[0] == pos2[0] or pos1[1] == pos2[1]
def bishop(pos1, pos2):
return abs(alphaToNum[pos1[0]]-alphaToNum[pos2[0]]) == abs(int(pos1[1])-int(pos2[1]))
def knight(pos1, pos2):
return (abs(int(pos1[1])-int(pos2[1])), abs(alphaToNum[pos1[0]]-alphaToNum[pos2[0]])) in [(1, 2), (2, 1)]
def queen(pos1, pos2):
return bishop(pos1, pos2) or rook(pos1, pos2)
def king(pos1, pos2):
return (abs(alphaToNum[pos1[0]]-alphaToNum[pos2[0]]), abs(int(pos1[1])-int(pos2[1]))) in [(0, 1), (1, 0), (1, 1)]
def pawn(pos1, pos2):
return int(pos2[1])-int(pos1[1]) == 1 and pos1[0] == pos2[0]
def pawnWhite(pos1, pos2):
if (int(pos1[1]), int(pos2[1])) == (whiteHome, whiteHome+2) and pos1[0] == pos2[0]:
return True
return pawn(pos1, pos2)
def pawnBlack(pos1, pos2):
if (int(pos1[1]), int(pos2[1])) == (blackHome, blackHome-2) and pos1[0] == pos2[0]:
return True
return pawn(pos2, pos1)
def isPosInsideBoard(pos):
return pos[0] in alphaToNum and int(pos[1]) in alphaToNum.values()
pieceFunctions = {'k': king, 'q': queen,
'n': knight, 'r': rook, 'b': bishop}
def isMoveValid(piece, pos1, pos2):
if pos1 == pos2 or not(len(pos1) == len(pos2) == 2):
return False
if not isPosInsideBoard(pos1) or not isPosInsideBoard(pos2):
return False
if piece == 'p':
return pawnBlack(pos1, pos2)
if piece == 'P':
return pawnWhite(pos1, pos2)
return pieceFunctions[piece.lower()](pos1, pos2)
if __name__ == "__main__":
print(isMoveValid('P', 'd2', 'd4'))