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The block buttons when in wide screen mode of the main site was bothering me. It still bothers me, but they look better as rounded buttons at all times.
<span class="textNudge">Character Simulation</span> for hair & clothing sims on -
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<span class="textInblockBox">Character Simulation Technical Director (TD)</span> for hair / clothing sims & tools in <span class="textName">Maya</span> on -
<br> I built tools for placement, pathing, obstacle detection, and all the usual crowd navigation logic itself in Houdini.
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<br>While working in <span class="textName">Crowds</span>,
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<br> I built all the navigation tools, placement, pathing, obstacle detection, and all the usual crowd/boid navigation logic itself in Houdini for Birds & Land critters.
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<br>I wrote systems to understand the terrain and how to follow the flow of the ground,
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<br> Multi-limb IK for the people & animals to walk over uneven terrain, and a 'lookAt' system for the characters to look around with multiple neck joints smoothly.
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<br> While calculating the linear algebra to limit joint rotation in the neck to determine if the agent could look at their target or not.
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<br>One of the personality traits I gave the crowd agents was 'rudeness';
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<br> This allowed some agents to push past each other, while others would slow/stop and wait for them to pass.
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<br> This gave the crowd a more natural feel, as if a few had "somewhere to be".
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<br>I also added a multi-joint 'lookAt' which would blend their neck joints to look at a target smoothly.
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<br> I added in joint rotation limits and calculated the linear algebra (target-to-joint space) to determine if the agent could look at their target or not.
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<br>I could talk about the horse-and-jockey system I helped build, or the post-simulation joint editing tools, or the multi-limb IK with heel offsets & foot locking,
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<br>I could talk about the horse-and-jockey system I helped build, or the post-simulation joint editing tools, or the IK heel offsets & foot locking,
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<br> But I think I'll save that for another time.
Created to capture the personality of one of my characters, Diece; the very one who lives in the cabin of Metal-Asylum.net.
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<br>Letting them write the very words written in the tome perched upon the desk.
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<br> Letting them write the very words written in the tome perched upon the desk.
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<br>A segmenter, labeler, and scripting language was written to allow saving individual characters, variants, and written pages, with text effects like opacity, scale, and kearning.
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