@@ -50,19 +50,19 @@ const loaderPhrases = [
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// These can be adjusted from your `pxlRoom` but easily set defaults here
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const userSettings = Object . assign ( { } , pxlUserSettings ) ;
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userSettings [ 'height' ] [ 'standing' ] = 22.5 ; // Standing height in units; any camera in your room's FBX will override this height once loaded
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- userSettings [ 'height' ] [ 'stepSize' ] = 5 ; // Max step height in units
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+ userSettings [ 'height' ] [ 'stepSize' ] = 4. 5; // Max step height in units
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userSettings [ 'movement' ] [ 'scalar' ] = 1.1 ; // Overall movement rate scalar
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- userSettings [ 'movement' ] [ 'max' ] = 12 .0; // Max movement speed
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- userSettings [ 'movement' ] [ 'easing' ] = 0.55 ; // Easing rate between Step() calls
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+ userSettings [ 'movement' ] [ 'max' ] = 10 .0; // Max movement speed
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+ userSettings [ 'movement' ] [ 'easing' ] = 0.75 ; // Easing rate between Step() calls
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userSettings [ 'look' ] [ 'mobile' ] [ 'invert' ] = true ; // Invert the look controls on mobile devices
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userSettings [ 'headBounce' ] [ 'height' ] = 0.3 ; // Bounce magnitude in units
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- userSettings [ 'headBounce' ] [ 'rate' ] = 0.025 ; // Bounce rate per Step()
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+ userSettings [ 'headBounce' ] [ 'rate' ] = 0.04 ; // Bounce rate per Step()
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userSettings [ 'headBounce' ] [ 'easeIn' ] = 0.03 ; // When move key is pressed, the ease into bounce; `bounce * ( boundInf + easeIn )`
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userSettings [ 'headBounce' ] [ 'easeOut' ] = 0.95 ; // When move key is let go, the ease back to no bounce; `bounce * easeOut`
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- userSettings [ 'jump' ] [ 'impulse' ] = 0.625 ; // Jump impulse force applied to the player while holding the jump button
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- userSettings [ 'jump' ] [ 'holdMax' ] = 2.65 ; // Max influence of holding the jump button on current jump; in seconds
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+ userSettings [ 'jump' ] [ 'impulse' ] = 0.75 ; // Jump impulse force applied to the player while holding the jump button
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+ userSettings [ 'jump' ] [ 'holdMax' ] = 2.5 ; // Max influence of holding the jump button on current jump; in seconds
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userSettings [ 'jump' ] [ 'repeatDelay' ] = 0.085 ; // Delay between jumps when holding the jump button
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- userSettings [ 'gravity' ] [ 'ups' ] = 0.30 ; // Units per Step() per Step()
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+ userSettings [ 'gravity' ] [ 'ups' ] = 0.5 ; // Units per Step() per Step()
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userSettings [ 'gravity' ] [ 'max' ] = 18.5 ; // Max gravity rate
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// -- -- --
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