Skip to content

Automated bans #5

@AlexisVLRT

Description

@AlexisVLRT

It seems our harvesting functions are not good enough to fool the anti-bot systems. This translates to the fact that bots are banned after some time, not necessarily while in-game. This seems to indicate the presence of a batch processing on the part of the game devs to detect bots.

We need to find the root causes causing the classification as a bot and try to find ways to fool the model.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions