For multiplayer games, it would be nice if we could send an event whenever a new client is started/stops (or even at the input method level, when an input method is activated/deactivated) to e.g. deregister a snake when the corresponding client leaves or disables its keyboard input.
For multiplayer games, it would be nice if we could send an event whenever a new client is started/stops (or even at the input method level, when an input method is activated/deactivated) to e.g. deregister a snake when the corresponding client leaves or disables its keyboard input.