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test: fix
1 parent 6e64cb2 commit 539b6f0

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test/GameEngineTest.cpp

Lines changed: 5 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -13,6 +13,7 @@ TEST_CASE("GameEngine workflow") {
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std::thread engineThread([&engine]() { engine.run(); });
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transport.waitForClient();
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for (int i = 0; i < 3; ++i) transport.waitForSentMessage();
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Message configMsg("config",
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{{"game", "note"}, {"scale", "c"}, {"mode", "maj"}});
@@ -39,6 +40,7 @@ TEST_CASE("GameEngine Error Handling") {
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std::thread engineThread([&engine]() { engine.run(); });
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transport.waitForClient();
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for (int i = 0; i < 3; ++i) transport.waitForSentMessage();
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/// Vérifie erreur config manquante (champ "game" absent)
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SUBCASE("Invalid Config (Missing Game Type)") {
@@ -110,6 +112,7 @@ TEST_CASE("GameEngine Game Modes") {
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GameEngine engine(transport, midi);
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std::thread engineThread([&engine]() { engine.run(); });
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transport.waitForClient();
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for (int i = 0; i < 3; ++i) transport.waitForSentMessage();
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/// Vérifie mode Chord (accords sans renversement)
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SUBCASE("Chord Game") {
@@ -145,6 +148,7 @@ TEST_CASE("GameEngine Session Interruptions") {
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GameEngine engine(transport, midi);
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std::thread engineThread([&engine]() { engine.run(); });
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transport.waitForClient();
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for (int i = 0; i < 3; ++i) transport.waitForSentMessage();
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/// Vérifie gestion quit pendant session (avant ready)
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SUBCASE("Quit during session (before ready)") {
@@ -273,6 +277,7 @@ TEST_CASE("GameEngine Exception in handleClientConnection") {
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std::thread engineThread([&engine]() { engine.run(); });
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transport.waitForClient();
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for (int i = 0; i < 3; ++i) transport.waitForSentMessage();
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// Forcer exception en envoyant message mal formé ou déconnectant
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// abruptement La boucle devrait attraper exception et continuer

test/integrationTest.cpp

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Original file line numberDiff line numberDiff line change
@@ -12,6 +12,7 @@ TEST_CASE("Full System Integration Test (Mocked IO)") {
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GameEngine engine(transport, midi);
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std::thread engineThread([&engine]() { engine.run(); });
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transport.waitForClient();
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for (int i = 0; i < 3; ++i) transport.waitForSentMessage();
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Message configMsg("config", {{"game", "note"},
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{"scale", "c"},
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{"mode", "maj"},

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