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feat: add agent_skills to GameMetadata, registry, and token (#64)
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#31:
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feat: increase 3D tilt rotation to 20deg for more visible effect
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feat: separate renderer module + SVG card enhancements (#63)
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ci: add renderer module to test matrices (16 modules)
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feat: default accent color to white when not provided
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feat: SVG renderer phase 3 - badges, bordered panels, 3D card (#62)
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#26:
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ci: bump metagame runner to ubuntu-latest-8, reduce fuzzer runs to 32
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ci: bump metagame runner to ubuntu-latest-8, reduce fuzzer runs to 32
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feat: add token_full_state_batch for optimized batch queries (#61)
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feat: add mint_batch_recipients for multi-address batch minting (#60)
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refactor: remove dead config.cairo boolean feature flags (#59)
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Revert "ci: add selective test filtering to main CI"
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Revert "ci: add selective test filtering to main CI"
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ci: add selective test filtering to main CI
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ci: add selective test filtering to main CI
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ci: downsize EGS minigame/metagame/registry runners to ubuntu-latest-4
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ci: downsize EGS minigame/metagame/registry runners to ubuntu-latest-4
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feat: add Publisher, Genre, and Objective Name traits to token metada…
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#14:
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feat: derive SNIP-5 compliant interface IDs via src5_rs (#57)
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refactor: rename on_score_update to on_game_action (#55)
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ci: sync workflow files from next to main (#56)
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refactor: 3-layer pattern for EGS modules + move ticket_booth (#54)
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refactor: 3-layer component pattern + rename models to structs (#53)
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feat(metagame): selective unpacking and split storage for gas efficie…
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refactor(leaderboard): u8 to u32 positions, remove auto-positioned su…
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