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asteroid.py
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35 lines (30 loc) · 1.1 KB
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import random
import pygame
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
class Asteroid(CircleShape):
def __init__(self, x, y, radius: int | float, velocity=pygame.Vector2(0, 0)):
super().__init__(x, y, radius, velocity=velocity)
def draw(self, screen):
pygame.draw.circle(
surface=screen,
color="white",
center=self.position,
radius=self.radius,
width=2,
)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
if self.radius > ASTEROID_MIN_RADIUS:
angle = random.uniform(20, 50)
split1 = self.velocity.rotate(angle)
split2 = self.velocity.rotate(-angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
asteroid_chunk1 = Asteroid(
self.position[0], self.position[1], new_radius, velocity=split1 * 1.2
)
asteroid_chunk2 = Asteroid(
self.position[0], self.position[1], new_radius, velocity=split2 * 1.2
)
self.kill()