From e78b771c8d9660119e7713418f56f077af2aae01 Mon Sep 17 00:00:00 2001 From: Alvaroolav3D Date: Mon, 19 Dec 2022 21:59:50 +0100 Subject: [PATCH 1/2] Update WorkerBotBehavior.cs --- Assets/Sripts/Enemies/WorkerBotBehavior.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Assets/Sripts/Enemies/WorkerBotBehavior.cs b/Assets/Sripts/Enemies/WorkerBotBehavior.cs index 184bc21..64b6c4e 100644 --- a/Assets/Sripts/Enemies/WorkerBotBehavior.cs +++ b/Assets/Sripts/Enemies/WorkerBotBehavior.cs @@ -264,10 +264,8 @@ private void GearUpgrade() attackDamage = 7 + 1 * currentGears; //aumenta el da�o por cada moneda recogida weaponCollider.attackDamage = attackDamage; //le paso el da�o nuevo al script del arma - - //activo el efecto de particulas de brillantitos, mas cantidad por cada moneda que tenga - print(currentGears); } + private void HealUpgrade() { //mejora aplicada al coger una cura From 7632b4e01afa696c4e76417eed0aa61a36a0b4a6 Mon Sep 17 00:00:00 2001 From: Alvaroolav3D Date: Tue, 20 Dec 2022 17:58:05 +0100 Subject: [PATCH 2/2] das --- Assets/Scenes/CP_Scenes/workerBot scene.unity | 55 +++++++++++++++++++ Assets/Sripts/Enemies/WorkerBotBehavior.cs | 2 +- 2 files changed, 56 insertions(+), 1 deletion(-) diff --git a/Assets/Scenes/CP_Scenes/workerBot scene.unity b/Assets/Scenes/CP_Scenes/workerBot scene.unity index fa2c118..3a7bc3e 100644 --- a/Assets/Scenes/CP_Scenes/workerBot scene.unity +++ b/Assets/Scenes/CP_Scenes/workerBot scene.unity @@ -12342,6 +12342,61 @@ Transform: m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 94f6e24a780fb8343b7e4471fbfe0973, type: 3} m_PrefabInstance: {fileID: 2095635814} m_PrefabAsset: {fileID: 0} +--- !u!1 &2099424134 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2099424137} + - component: {fileID: 2099424136} + - component: {fileID: 2099424135} + m_Layer: 11 + m_Name: mouseRaycastPlane + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!64 &2099424135 +MeshCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2099424134} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 4 + m_Convex: 0 + m_CookingOptions: 30 + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!33 &2099424136 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2099424134} + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &2099424137 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2099424134} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0.85, z: 0} + m_LocalScale: {x: 20, y: 20, z: 20} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 9 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &2110463108 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/Sripts/Enemies/WorkerBotBehavior.cs b/Assets/Sripts/Enemies/WorkerBotBehavior.cs index 64b6c4e..d3139f3 100644 --- a/Assets/Sripts/Enemies/WorkerBotBehavior.cs +++ b/Assets/Sripts/Enemies/WorkerBotBehavior.cs @@ -239,7 +239,7 @@ private void FSM_LVL_2() //{ IDLE, PURSUE, ATTACK } } } - private void OnTriggerEnter(Collider other) + private void OnTriggerStay(Collider other) { //si detecta al jugador activa el collider del arma y comienza a atacar if (enabled)