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Cory Smith edited this page Jun 7, 2022 · 5 revisions

The STRIG(n) statement controls event trapping for a particular joystick or game pad device button.

Syntax

:STRIG(button%) {ON|OFF|STOP}

QB64 ## Syntax

:STRIG[(button_function%[, device_number%])] {ON|OFF|STOP}

Description

  • button function specifies the device's button function. Even functions record events while odd ones read the actual presses.
  • QB64 can designate a button function and controller device number from 0 to 256.
  • When no parameters are used QB64 enables, disables or suspends the reading of ALL button events.
  • STRIG(n) specifies that event trapping is turned on for the specified button.
  • STRIG(n) specifies that event trapping is turned off for the specified button.
  • If STRIG(n) is specified, event trapping is suspended for the specified button. Further joystick button events are remembered and trapped, in order, after the next STRIG(n) statement is used.

Example:

ON STRIG(0) GOSUB 10
STRIG(0)ON

DO
    PRINT ".";
    _LIMIT 30
LOOP UNTIL INKEY$ <> ""
END

10
a$ = "[STRIG 0 EVENT]"
FOR x = 1 TO LEN(a$)
    PRINT MID$(a$, x, 1);
    _DELAY 0.02
NEXT
RETURN 

See Also

  • [ON STRIG(n)](ON STRIG(n)) (event statement)
  • STRIG, STICK (functions)
  • [http://en.wikipedia.org/wiki/Analog_stick Single and Dual Stick Controllers]

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