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Cory Smith edited this page Jun 8, 2022 · 3 revisions

The _SNDPLAYCOPY statement copies a sound, plays it, and automatically closes the copy using a handle parameter passed from _SNDOPEN or _SNDCOPY

Syntax

_SNDPLAYCOPY handle&[, volume!]

Parameter(s)

  • The LONG handle& value is returned by _SNDOPEN using a specific sound file.
  • The volume! parameter can be any SINGLE value from 0 (no volume) to 1 (full volume).

Description

*Makes coding easier by doing all of the following automatically:

#Copies/duplicates the source handle (see _SNDCOPY). #Changes the volume of the copy if volume is passed. #Plays the copy. #Closes the copy.

  • This statement is a better choice than _SNDPLAYFILE if the sound will be played often, reducing the burden on the computer.

Example(s)

Example 1: Playing a previously opened sound at half volume.

_SNDPLAYCOPY applause&, 0.5 

Example 2: Playing a song at random volumes.

 
chomp& = _SNDOPEN("chomp.wav") 
_SNDPLAYCOPY chomp&, 0.5 + RND * 0.49

See Also

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