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I'm using Qodot to add player-made map support to a game.
I'm setting the QodotMap map_file and then calling verify_and_build().
Everything works fine when I run the game from the editor, but the map fails to load in the exported version.
After some investigating, I think I found what causes it.
In QodotMap.gd, in the verify_parameters() function, " qodot = qodot_script.new() " seems to be null in the exported game, but is a Reference object when I run the game from the editor.
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