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All implementations share the same set of configurable values. Each implementation exposes these through its own idiomatic API — see the configuration reference in the relevant subdirectory for details.
Socket / Buffer
Setting
Default
Description
Buffer size
65535
UDP receive buffer size and internal receive buffer capacity in bytes
Buffer pool initial size
16
Initial number of pre-allocated buffers in the pool
Buffer pool max size
64
Maximum pool size before buffers are discarded on return
Enforce buffer size
true
Drop datagrams that fill the receive buffer exactly, treating them as likely truncated
Relay
Setting
Default
Description
Relay port
7777
UDP port the relay binds to
Cleanup interval
5000ms
How often stale sessions and connections are evicted
Client timeout
15000ms
How long since last activity before a peer is considered stale
Main loop sleep
1ms
Sleep between relay processing loop iterations
Max pending connections
64
Max clients simultaneously in the connection handshake queue
Max rate limiters
1024
Max number of per-source rate limiter instances; cleared entirely when exceeded
Max packets per second
100
Per-source packet rate limit; excess packets are dropped
Max clients per session
32
Maximum connected clients per session, not counting the host
Host
Setting
Default
Description
ACK timeout
2000ms
How long to wait for a SESSION_CONFIG ACK before retransmitting
Max ACK retries
5
Max SESSION_CONFIG retransmit attempts before giving up
Session token timeout
300000ms
Reconnect token validity window — 5 minutes
Graceful shutdown timeout
3000ms
How long stop() waits for pending ACKs to drain
Processing loop sleep
10ms
Sleep between host processing loop iterations
Session tick rate
60
Tick rate advertised to clients in SESSION_CONFIG
Session max packet size
1200
Max game packet size advertised in SESSION_CONFIG in bytes
Client
Setting
Default
Description
Connection timeout
5000ms
Max time to wait for CONNECT_ACCEPT during handshake
Ping interval
5000ms
How often to send an auto-ping when the loop is running
Initial reconnect delay
1000ms
Initial backoff delay between reconnect attempts
Max reconnect delay
30000ms
Maximum backoff delay between reconnect attempts
Max reconnect attempts
6
Max reconnect attempts before giving up
Processing loop sleep
10ms
Sleep between client processing loop iterations
DTLS
Setting
Default
Description
DTLS context
null (disabled)
When set, a DTLS handshake is performed before any Neon packets are exchanged. The relay requires a server context (with a private key); hosts and clients require a client context (with a trust store). These should not share the same context instance.
Reliable Packet Manager
Setting
Default
Description
Reliable packet timeout
2000ms
Per-packet ACK timeout before retransmit
Reliable packet max retries
5
Max retransmit attempts before delivery failure is reported