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PPManager.cs
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using ColossalFramework;
using ColossalFramework.Math;
using ColossalFramework.UI;
using MoveIt;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using UnityEngine;
namespace PropPainter {
internal static class PPManager {
private const string PAINTERBTN_NAME = @"PAPainterButton";
private const string COLORFIELD_NAME = @"PAPainterColorField";
private const string COLORPICKER_NAME = @"PAPaintercolorPicker";
internal const int DEFAULT_PROP_LIMIT = 65536;
internal const float FALSEALPHASIG = 1f / 255f;
internal delegate void ActionHandler(HashSet<Instance> selection);
internal delegate void CloneHandler(Dictionary<Instance, Instance> clonedOrigin);
private static System.Action<UIColorPicker, Color> SetPickerColorField;
private static readonly Color[] m_colors = new Color[DEFAULT_PROP_LIMIT];
internal static ActionHandler ActionAddHandler;
internal static CloneHandler ActionCloneHandler;
internal static Color[] ColorBuffer => m_colors;
internal static void Initialize() {
FieldInfo field = typeof(UIColorPicker).GetField("m_Color", BindingFlags.Instance | BindingFlags.NonPublic);
string methodName = field.ReflectedType.FullName + ".set_" + field.Name;
DynamicMethod setterMethod = new DynamicMethod(methodName, null, new System.Type[2] { typeof(UIColorPicker), typeof(Color) }, true);
ILGenerator gen = setterMethod.GetILGenerator();
gen.Emit(OpCodes.Ldarg_0);
gen.Emit(OpCodes.Ldarg_1);
gen.Emit(OpCodes.Stfld, field);
gen.Emit(OpCodes.Ret);
SetPickerColorField = (System.Action<UIColorPicker, Color>)setterMethod.CreateDelegate(typeof(System.Action<UIColorPicker, Color>));
SimulationManager smInstance = Singleton<SimulationManager>.instance;
PropInstance[] props = Singleton<PropManager>.instance.m_props.m_buffer;
Color[] colors = m_colors;
UIPanel lineTemplate = UITemplateManager.Get<UIPanel>("LineTemplate");
if (lineTemplate) {
UIColorField lineColor = lineTemplate.Find<UIColorField>("LineColor");
if (lineColor) {
UIColorField colorField = Object.Instantiate(lineColor);
colorField.isVisible = true;
colorField.name = COLORFIELD_NAME;
UIColorPicker picker = Object.Instantiate(colorField.colorPicker);
picker.color = Color.white;
picker.name = COLORPICKER_NAME;
UIToolOptionPanel.AddMoreButtonCallback += (optionPanel, moreTools, mtpBackGround, mtpContainer) => {
optionPanel.AttachUIComponent(picker.gameObject);
UIPanel pickerPanel = picker.component as UIPanel;
pickerPanel.color = Color.white;
pickerPanel.backgroundSprite = @"InfoPanelBack";
pickerPanel.isVisible = false;
// re-adjust moretools panel
Vector2 containerSize = mtpContainer.size;
containerSize.y += 40f;
optionPanel.m_moreToolsPanel.size = containerSize;
mtpContainer.size = containerSize;
Vector2 backgroundSize = mtpBackGround.size;
backgroundSize.y += 40f;
mtpBackGround.size = backgroundSize;
optionPanel.m_moreToolsPanel.absolutePosition = moreTools.absolutePosition + new Vector3(0, 10 - optionPanel.m_moreToolsPanel.height);
UIMultiStateButton painterBtn = mtpContainer.AddUIComponent<UIMultiStateButton>();
painterBtn.name = PAINTERBTN_NAME;
painterBtn.cachedName = PAINTERBTN_NAME;
painterBtn.tooltip = @"Prop Painter";
painterBtn.playAudioEvents = true;
painterBtn.size = new Vector2(36f, 36f);
painterBtn.atlas = optionPanel.m_picker.atlas;
painterBtn.spritePadding = new RectOffset(2, 2, 2, 2);
painterBtn.backgroundSprites.AddState();
painterBtn.foregroundSprites.AddState();
painterBtn.backgroundSprites[0].normal = "OptionBase";
painterBtn.backgroundSprites[0].focused = "OptionBase";
painterBtn.backgroundSprites[0].hovered = "OptionBaseHovered";
painterBtn.backgroundSprites[0].pressed = "OptionBasePressed";
painterBtn.backgroundSprites[0].disabled = "OptionBaseDisabled";
painterBtn.foregroundSprites[0].normal = "EyeDropper";
painterBtn.backgroundSprites[1].normal = "OptionBaseFocused";
painterBtn.backgroundSprites[1].focused = "OptionBaseFocused";
painterBtn.backgroundSprites[1].hovered = "OptionBaseHovered";
painterBtn.backgroundSprites[1].pressed = "OptionBasePressed";
painterBtn.backgroundSprites[1].disabled = "OptionBaseDisabled";
painterBtn.foregroundSprites[1].normal = "EyeDropper";
painterBtn.activeStateIndex = 0;
Vector2 parentSize = painterBtn.parent.size;
painterBtn.parent.parent.size = new Vector2(parentSize.x, parentSize.y + 40f);
painterBtn.parent.size = painterBtn.parent.parent.size;
painterBtn.eventActiveStateIndexChanged += (_, index) => {
pickerPanel.isVisible = index == 1;
};
pickerPanel.absolutePosition = painterBtn.absolutePosition - new Vector3(pickerPanel.width, pickerPanel.height - 50f);
/* Finally attach all delegates */
IEnumerator ProcessEvent(HashSet<Instance> selections) {
yield return null;
if (!(selections is null) && selections.Count > 0) {
foreach (var selection in selections) {
uint propID = selection.id.Prop;
if (selection.isValid && !selection.id.IsEmpty && propID > 0) {
colors[propID] = picker.color;
}
}
}
}
picker.eventColorUpdated += (color) => {
smInstance.AddAction(ProcessEvent(Action.selection));
};
ActionAddHandler = (selections) => {
smInstance.AddAction(() => {
foreach (var selection in selections) {
uint propID = selection.id.Prop;
if (selection.isValid && !selection.id.IsEmpty && propID > 0) {
Color color = colors[propID];
if (color.r == 0f && color.g == 0f && color.b == 0f && color.a == FALSEALPHASIG) {
Randomizer randomizer = new Randomizer(propID);
SetPickerColor(picker, props[propID].Info.GetColor(ref randomizer));
} else {
SetPickerColor(picker, color);
}
break;
}
}
});
};
ActionCloneHandler = (clonedOrigin) => {
smInstance.AddAction(() => {
foreach (KeyValuePair<Instance, Instance> x in clonedOrigin) {
if (x.Key.id.Type != InstanceType.Prop) return;
Color originColor = colors[x.Key.id.Prop];
if (originColor.r != 0f && originColor.g != 0f && originColor.b != 0f && originColor.a != FALSEALPHASIG) {
colors[x.Value.id.Prop] = originColor;
}
}
});
};
};
}
}
}
internal unsafe static Color GetPropColor(PropInfo info, ref Randomizer randomizer, ushort propID) {
fixed (Color* color = &m_colors[propID]) {
if (color->r == 0f && color->g == 0f && color->b == 0f && color->a == FALSEALPHASIG) {
*color = info.GetColor(ref randomizer);
}
return *color;
}
}
private static Color GetColor(float x, float y, float width, float height, Color hue) {
float num = x / width;
float num2 = y / height;
num = num < 0f ? 0f : (num > 1f ? 1f : num);
num2 = num2 < 0f ? 0f : (num2 > 1f ? 1f : num2);
Color result = Color.Lerp(Color.white, hue, num) * (1f - num2);
result.a = 1f;
return result;
}
private static void SetPickerColor(UIColorPicker picker, Color color) {
UISprite indicator = picker.m_Indicator;
UITextureSprite HSBField = picker.m_HSBField;
picker.hue = HSBColor.GetHue(color);
SetPickerColorField(picker, color);
HSBColor hSBColor = HSBColor.FromColor(color);
Vector2 a = new Vector2(hSBColor.s * HSBField.width, (1f - hSBColor.b) * HSBField.height);
indicator.relativePosition = a - indicator.size * 0.5f;
if (!(HSBField.renderMaterial is null)) {
HSBField.renderMaterial.color = picker.hue.gamma;
}
Vector2 vector = new Vector2(indicator.relativePosition.x + indicator.size.x * 0.5f, indicator.relativePosition.y + indicator.size.y * 0.5f);
SetPickerColorField(picker, GetColor(vector.x, vector.y, HSBField.width, HSBField.height, picker.hue));
}
}
}