Bug Description:
In Conquest mode on Build 38 (EA38), the game gets stuck loading the very first map selected in Round 1 for all following rounds, regardless of which map is chosen on the strategy grid.
Steps to Reproduce:
Start a new Conquest campaign on EA38.
Select any map for the first battle (e.g., Island) and complete the round.
On the next turn, select a different map (e.g., Dustbowl or Archipelago).
Start the match. Instead of loading the newly selected map, the game reloads the map from the first round (Island).
Expected Result:
The game should load the newly selected map for that specific territory on the Conquest grid.
Actual Result:
The game permanently loops and reloads the map played in the first round of the campaign.
Additional Info:
Clearing the Campaign folder in AppData/LocalLow/SteelRaven7/Ravenfield does not permanently resolve the issue for new matches. Reverting to the previousversion branch fixes the bug.
Bug Description:
In Conquest mode on Build 38 (EA38), the game gets stuck loading the very first map selected in Round 1 for all following rounds, regardless of which map is chosen on the strategy grid.
Steps to Reproduce:
Start a new Conquest campaign on EA38.
Select any map for the first battle (e.g., Island) and complete the round.
On the next turn, select a different map (e.g., Dustbowl or Archipelago).
Start the match. Instead of loading the newly selected map, the game reloads the map from the first round (Island).
Expected Result:
The game should load the newly selected map for that specific territory on the Conquest grid.
Actual Result:
The game permanently loops and reloads the map played in the first round of the campaign.
Additional Info:
Clearing the Campaign folder in AppData/LocalLow/SteelRaven7/Ravenfield does not permanently resolve the issue for new matches. Reverting to the previousversion branch fixes the bug.