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main.js
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63 lines (52 loc) · 1.5 KB
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let userchoice = "";
let choices = ["rock", "paper", "scissors"];
let basicChoices = {
1: "rock",
2: "paper",
3: "scissors"
};
const random = Math.floor(Math.random() * choices.length);
console.log(random, choices[random]);
bot = random;
console.log(bot);
let displayUserChoice = document.getElementById("userChoice");
let userChoicebyClick = "Select Something";
displayUserChoice.innerHTML = userChoicebyClick;
userChoicebyClick = "3";
function r1() {
userChoicebyClick = "Rock";
displayUserChoice.innerHTML = userChoicebyClick;
userchoice = "0";
gameOutput();
};
function p1() {
userChoicebyClick = "Paper";
displayUserChoice.innerHTML = userChoicebyClick;
userchoice = "1";
gameOutput();
};
function s1() {
userChoicebyClick = "Scissors";
displayUserChoice.innerHTML = userChoicebyClick;
userchoice = "2";
gameOutput();
};
function gameOutput() {
let botChoice = Math.floor(Math.random() * choices.length);
let wOL = document.getElementById("wOL");
if (userchoice === botChoice.toString()) {
wOL.innerHTML = "It's a tie.";
} else if (
(userchoice === "0" && botChoice === 2) ||
(userchoice === "1" && botChoice === 0) ||
(userchoice === "2" && botChoice === 1)
) {
wOL.innerHTML = "You win.";
} else {
wOL.innerHTML = "You lose.";
}
// Clear the result after 4 seconds
setTimeout(() => {
wOL.innerHTML = "Play again!";
}, 7000); // 4000 milliseconds = 4 seconds
};