Open
0 of 1 issue completedDescription
- Fix remaining regressions after optimization changes (Nier) - gl: Disallow overlapping binding points #12169
- Accelerate CopyImageToBuffer and CopyBufferToImage to improve typeless copy performance.
- Refactor GLHelpers into something more manageable
- Accelerate BGRA<->RGBA operations
- SPIRV shader compiler
- Implement proper async shader compilation using the extension (Cancelled, not feasible)
- Port FSR to work with GL
- MSAA support