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[Feature request] Anisotropic filter setting filtering out not fully mipmapped textures #14023

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@AniLeo

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@AniLeo

Quick summary

Currently the Anisotropic Filtering options for overriding with 2x to 16x can introduce graphical glitches as it will run on textures that it shouldn't be running on, this causes graphical glitches usually seen in the form of random red pixels across the frame

Example with Anisotropic Filter 16x on Drakengard 3's menu
image

Details

NVIDIA driver also has an 'Enhanced' option that does something similar

https://www.nvidia.com/content/Control-Panel-Help/vLatest/en-gb/mergedProjects/nv3dENG/Tips_for_Setting_Antialiasing.htm

Other emulators such as Ryujinx already tackled this issue as well, see https://github.com/Ryujinx/Ryujinx/pull/2832

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