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Broken shadows on Nier Replicant again #14874

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@stanhoff

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@stanhoff

Quick summary

Sequel thread to #11350, same graphical issue.

Details

In the previous thread, the weird shadows were only seen on Vulkan. I'm experiencing the issue on Vulkan and OpenGL, regardless of Shader Quality setting or different Resolution Scale Thresholds.

I experience the bug in the exact same way the first thread specifies:

  • Boot NieR Replicant with default settings and Write Color Buffers
  • Select New Game
  • Don't skip the initial cutscene, wait around 1 minute for it to get to the frame displayed below
    image

The most recent build wasn't taking an RSX capture during this cutscene, which was also verified by discord user Jonathan44062 in the help channel. The log and RSX capture were taken on build rpcs3-v0.0.29-15717-c4113008_win64, but the issue still persists on the most recent build.

Attach a log file

Log file:
RPCS3.log.gz

Attach capture files for visual issues

RSX Capture:
BLJM60223_20231205013419_capture.zip

System configuration

CPU: AMD Ryzen 5 2600X Six-Core Processor
GPU: NVIDIA GeForce GTX 1660, driver version 546.29

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    Driver: NVIDIAProprietary NVIDIA OpenGL or Vulkan driver

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