Open
Description
Currently the savestates are loaded first in a blocking fashion and then we init the fxos, passing the archive to the GsRender.
This means the user will not have any feedback whatsoever when booting a savestate until the game window finally pops up.
Therefore we should:
- Detach the rsx_thread init from the window and overlay init
- Show the game window immediately with either a simple overlay or the current progress of loading the savestate.
- Enjoy the loading screen