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RSX: Discrepancies between Asynchronous and Synchronous Memory Manager (#16352) #16800

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@MarioSonic2987

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@MarioSonic2987

Here's a list of games that break (graphical issues or crashes) when using Asynchronous or Synchronous Memory Manager.

Asynchronous Memory Manager

Synchronous Memory Manager

Note that Synchronous Memory Manager is the same as having the Disable Asynchronous Memory Manager setting enabled, in Debug tab.

  • Saints Row: The Third - Water shakes when you're close to it.

Logs

Saints Row: The Third

Log SRTT Sync MM
Log SRTT Async MM

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