Open
Description
More of a note-to-self.
Some Z-buffer transformations cannot be done natively using the GL pipeline. Currently these are handled CPU-side when doing readback as we have to support old GPUs with this backend. Some operations such as typeless casts have to be done exclusively GPU-side; investigate a clean way of doing these operations without complex shader support.
Tasks:
- D24X8_UINT upload and download routines.
- D24X8_UINT typeless conversion.
- D24X8_FLOAT upload and download routines.
- D24X8_FLOAT typeless conversion.
- Image deswizzle routines.
- Image swizzle routines.