## Elements: - [x] Additional Power (implemented as a tag) - [x] Alternative Power - [x] Auras - [x] Castbar - [x] Class Power - [x] Health - [x] Health Prediction - [x] Indicators - [x] Assistant - [x] Combat - [x] Group Role (party and raid members' names colored by role) - [x] Leader - [x] Master Looter - [x] Phase - [x] PvP (as a tag) - [x] Quest - [x] ~~Raid Role~~ (won't implement) - [x] Raid Target - [x] Ready Check - [x] Resting - [x] Resurrection - [x] Threat - [x] Portrait - [x] Power - [x] Power Prediction - [x] Range - [x] Runes - [x] Stagger - [x] Tags - [x] Totems (custom) ## External elements: - [x] oUF_ArtifactPower - [x] oUF_Dispelable - [x] oUF_Experience - [x] oUF_Reputation ## Units: - [x] Player - [x] Pet - [x] Target - [x] Target of Target - [x] Focus - [x] Focus Target - [x] Party - [x] Party Pets - [x] Party Targets - [x] Raid - [x] ~~Raid Pets~~ (won't implement) - [x] Maintanks - [x] Maintank Targets - [x] Mainassists (grouped with maintanks) - [x] Mainassist Targets (grouped with maintank targets) - [x] Boss - [ ] Arena ## Options: - [x] Party, party pets, party targets and raid visibility - [x] Visibility of maintanks, mainassists and their targets - [ ] Party, party pets, party targets and raid vertical group layout - [x] Unit selection highlight - [x] Target selection sounds ## Considering: - [ ] Party and raid debuff filters (based on debuff priority?) - [x] Out-of-combat buff filter deactivation for target - [ ] GUI options panel
Elements:
Raid Role(won't implement)External elements:
Units:
Raid Pets(won't implement)Options:
Considering: