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Progress #1

@Rainrider

Description

@Rainrider

Elements:

  • Additional Power (implemented as a tag)
  • Alternative Power
  • Auras
  • Castbar
  • Class Power
  • Health
  • Health Prediction
  • Indicators
    • Assistant
    • Combat
    • Group Role (party and raid members' names colored by role)
    • Leader
    • Master Looter
    • Phase
    • PvP (as a tag)
    • Quest
    • Raid Role (won't implement)
    • Raid Target
    • Ready Check
    • Resting
    • Resurrection
    • Threat
  • Portrait
  • Power
  • Power Prediction
  • Range
  • Runes
  • Stagger
  • Tags
  • Totems (custom)

External elements:

  • oUF_ArtifactPower
  • oUF_Dispelable
  • oUF_Experience
  • oUF_Reputation

Units:

  • Player
  • Pet
  • Target
  • Target of Target
  • Focus
  • Focus Target
  • Party
  • Party Pets
  • Party Targets
  • Raid
  • Raid Pets (won't implement)
  • Maintanks
  • Maintank Targets
  • Mainassists (grouped with maintanks)
  • Mainassist Targets (grouped with maintank targets)
  • Boss
  • Arena

Options:

  • Party, party pets, party targets and raid visibility
  • Visibility of maintanks, mainassists and their targets
  • Party, party pets, party targets and raid vertical group layout
  • Unit selection highlight
  • Target selection sounds

Considering:

  • Party and raid debuff filters (based on debuff priority?)
  • Out-of-combat buff filter deactivation for target
  • GUI options panel

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